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flame_behaviors

Flame Behaviors 通过实体和行为的形式,将游戏逻辑的职责分离,最初由 Very Good Ventures 开发。

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安装插件

flutter pub add flame_behaviors

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Flame Behaviors 是一个 Flutter/Dart 包,通过将游戏逻辑分离为可重用的模块化组件(称为 Behaviors),促进清晰的游戏架构。它允许开发者将行为附加到实体上,从而实现灵活且可维护的游戏开发。最初由 Very Good Ventures 创建,它与 Flame 游戏引擎无缝集成,支持 Android、iOS、Web、macOS、Windows 和 Linux 等多个平台。这种方法提高了代码的可重用性,并简化了游戏中复杂交互的处理。

适合场景

  • 模块化游戏组件设计
  • 在实体之间重用逻辑
  • 游戏系统中的关注点分离
  • 构建可扩展的游戏架构
  • 管理实体交互
  • 创建动态游戏机制

主要特点

  • 将行为附加到实体
  • 支持组合优于继承
  • 鼓励可重用的逻辑
  • 与火焰引擎集成
  • Platform-agnostic
  • 关注点的清晰分离

适合对象

  • 使用 Flame 引擎的游戏开发者
  • 注重可维护代码的团队
  • 需要模块化游戏逻辑的项目
  • 开发复杂交互系统的开发者
  • 采用清洁架构模式的人员

使用建议

  • 需要熟悉 Flame 引擎
  • 最适合在大型项目中使用
  • 可能为简单游戏增加复杂性
  • 依赖于正确的行为生命周期管理

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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