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flame_bloc

Flame 游戏的 Bloc 状态管理库集成。

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安装插件

flutter pub add flame_bloc

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

flame_bloc 是一个 Flutter 包,将 Bloc 状态管理库与 Flame(一个流行的 Flutter 游戏引擎)集成。它使开发者能够使用 Bloc 的响应式模式高效地管理游戏状态,促进游戏开发中的清晰架构和可测试性。该包将 Flame 的游戏循环和事件系统与 Bloc 的状态转换相连接,从而更轻松地处理复杂的游戏逻辑,例如玩家状态、关卡进度和 UI 交互。专为跨平台游戏设计,支持 Android、iOS、Web、macOS、Windows 和 Linux。

适合场景

  • 在复杂游戏中管理游戏状态
  • 同步用户界面和游戏逻辑
  • 处理玩家和关卡状态
  • 使用 Bloc 测试游戏逻辑
  • 构建可扩展的游戏架构

主要特点

  • 与 Flame 和 Bloc 的无缝集成
  • 反应式状态管理
  • 跨平台支持
  • 游戏逻辑的简单测试
  • 关注点的清晰分离

适合对象

  • 使用 Bloc 的 Flutter 游戏開發者
  • 注重可维护游戏代码的团队
  • 需要可扩展状态管理的项目
  • 熟悉 Bloc 模式的开发者
  • 跨平台游戏项目

使用建议

  • 需要熟悉火焰和区块
  • 增加依赖开销
  • 对于简单游戏来说可能有些大材小用
  • 需要仔细处理游戏生命周期事件
  • 对于状态密集型游戏,如果没有适当的架构,就不太理想

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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