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flame_riverpod

用于在 Flame 中结合使用 Riverpod —— 一个响应式缓存和数据绑定框架的辅助工具。

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近 30 天下载
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160

安装插件

flutter pub add flame_riverpod

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

flame_riverpod 提供了实用工具,可无缝将 Riverpod(一种响应式状态管理解决方案)与 Flame 游戏引擎集成。它能够高效地在游戏组件之间进行数据绑定和状态共享,利用 Riverpod 强大的依赖注入和缓存功能。该包简化了复杂应用程序中的游戏状态管理,同时保持高性能和可扩展性。专为使用 Flame 的开发者设计,它增强了游戏逻辑的模块化和可测试性。

适合场景

  • 管理全局游戏状态
  • 在游戏实体之间共享数据
  • 基于状态更改的响应式 UI 更新
  • 使用隔离依赖项测试游戏逻辑
  • 大型游戏中的状态管理扩展

主要特点

  • Riverpod 与 Flame 的集成
  • 自动状态响应性
  • 依赖注入支持
  • 关注点的清晰分离
  • 状态组件的简单测试

适合对象

  • 火焰游戏开发者
  • 使用 Riverpod 进行状态管理的项目
  • 注重可维护代码的团队
  • 需要复杂状态处理的游戏
  • 寻求可扩展架构的开发者

使用建议

  • 需要熟悉 Riverpod
  • 可能为简单游戏增加开销
  • 需要正确设置以兼容热重载
  • 仅限火焰项目
  • 依赖于稳定的 Riverpod 版本

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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