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hydrated_triple

一个混入,可自动持久化和恢复存储状态。

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安装插件

flutter pub add hydrated_triple

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

HydratedTriple 是一个 Flutter/Dart 包,通过自动在应用重启时持久化和恢复存储状态来简化状态管理。它基于 Triple 模式构建,可与 Riverpod 或 Provider 无缝集成,使开发者能够轻松维护用户数据(如偏好设置、登录状态或表单输入),而无需手动序列化。该混合类负责将状态保存到本地存储(例如 SharedPreferences),并在应用启动时重新加载,从而减少样板代码并提升用户体验。它非常适合需要可靠状态持久化且设置简单的应用程序。

适合场景

  • 保留用户偏好
  • 重启后恢复登录状态
  • 临时保存表单数据
  • 在会话之间保持应用设置
  • 处理离线优先场景

主要特点

  • 自动状态持久化
  • 与 Riverpod/Provider 的无缝集成
  • 支持多个平台
  • 最小化样板代码
  • 内置序列化
  • 跨平台兼容性

适合对象

  • 需要持久化状态的应用程序
  • 使用 Triple 模式的开发者
  • 具有离线功能的项目
  • 注重开发者生产力的团队
  • 使用最少代码的状态管理

使用建议

  • 需要对状态对象进行正确的序列化
  • 可能会略微增加应用启动时间
  • 不适合大型或频繁变化的状态
  • 除非添加自定义逻辑,否则仅限于简单的状态结构
  • 依赖于底层的状态管理解决方案

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Triple - Segmented State Pattern


Logo Logo

Welcome to Triple! Design Pattern for State Management.

· Report Bug · Request Feature



Table of Contents
  1. About The Project
  2. Usage
    1. Installation
    2. How to use?
  3. Contributing
  4. Contact
  5. Contributors


:memo: About The Project

What is Triple?

Triple is a nickname to SSP (Segmented State Standard). Some packages were created to make it easier for developers to start using the standard. We'll call it an extension.

Segmented State Pattern (SSP)

When we talk about a single flow state, we end up solving architecture problems early, as we will have only one data flow for each state.

In addition to the maintainability and to the ease of use architecture, we also have the possibility of increasing this flow with other standards such as the Observer, which gives reactivity to the component when it is modified, and Memento, which makes it possible to revert or redo this state.

A beautiful example of a pattern with a single flow is BLoC, giving reactivity to a state allowing all transformations in that flow. This (although complicated for some), consolidates very well in the architecture of a project, even the limits of this practice are beneficial for not allowing the developer to resort to other solutions for the architecture and the standard for its resource.

There are other ways to promote reactivity in a property instead of the entire object, such as MobX's Observable and Flutter's ValueNotifier, and that gives us a lot of choices. However, we lose some important architecture limits, which can put in check the project maintenance in the future. Therefore, it needs a standard to force limits on the individual reactivity of each property and thereby improve the maintainability of the components responsible for managing the states of the application.

Triple is a nickname to SSP (Segmented State Standard). Some packages were created to make it easier for developers to start using the standard. We'll call it an extension.


This project is distributed under the MIT License. See LICENSE.txt for more information.


✨ Usage

The SSP segments the state into 3 reactive parts, the state value (state), the error object (error), and the state loading action (loading).

These segments are observed in a listener or separate listeners. They can also be combined to obtain a new segment, always starting from the 3 main segments.

Installation

Dependencies

add the following dependencies to your pubspec.yaml file:

dependencies:
  flutter_triple: ^1.3.0
Import

Import the package in your code with:

import 'package:flutter_triple/flutter_triple.dart';

How to use?

Create a Store

Create a class that extends NotifierStore<Error, State>. The first type is the type of the error, the second is the type of the state.

class CounterStore extends NotifierStore<Exception, int> {
  CounterStore() : super(0);

  void increment() => update(state + 1);
  void decrement() => update(state - 1);
}
Consume with Listeners, Builders and Consumers

Consume the store with scopes ScopedBuilder, ScopedListener and ScopedConsumer.


class CounterPage extends StatefulWidget {
  @override
  _CounterPageState createState() => _CounterPageState();
}

class _CounterPageState extends State<CounterPage> {
  final store = CounterStore();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter'),
      ),
      body: ScopedBuilder<CounterStore, Exception, int>(
        store: store,
        onLoading: (context) => Center(child: CircularProgressIndicator()),
        onError: (context, error) => Center(child: Text(error.toString())),
        onState: (context, state) => Center(
          child: Text(
            '$state',
            style: Theme.of(context).textTheme.headline4,
          ),
        ),
      ),
      floatingActionButton: Row(
          mainAxisAlignment: MainAxisAlignment.end,
          children: [
            FloatingActionButton(
              onPressed: store.decrement,
              tooltip: 'Decrement',
              child: Icon(Icons.remove),
            ),
            SizedBox(width: 5),
            FloatingActionButton(
              onPressed: store.increment,
              tooltip: 'Increment',
              child: Icon(Icons.add),
            ),
          ],
        ),
    );
  }
}

🧑‍💻 Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the appropriate tag. Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Remember to include a tag, and to follow Conventional Commits and Semantic Versioning when uploading your commit and/or creating the issue.

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💬 Contact

Flutterando Community

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👥 Contributors

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🛠️ Maintaned by


This fork version is maintained by Flutterando.

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