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simple_3d

此包是为方便3D非专家(包括科学家)而创建的。

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安装插件

flutter pub add simple_3d

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

Simple 3D 是一个 Flutter 包,旨在为非专业人士(尤其是科学家和研究人员)简化 3D 可视化。它提供了一个易于使用的界面,无需深入掌握 3D 图形编程知识即可创建和渲染 3D 场景。该包支持 Android、iOS、Web、macOS、Windows 和 Linux 多个平台,适用于跨平台应用。通过最少的设置,用户可以快速将 3D 模型、动画和交互元素集成到自己的应用中。

适合场景

  • 科学数据可视化
  • 教育类3D演示
  • 交互式产品预览
  • 跨平台3D应用
  • 原型设计 3D 界面

主要特点

  • 初学者使用的简单API
  • 支持多个平台
  • 内置3D模型渲染
  • 轻便且快速
  • 跨平台兼容性

适合对象

  • 需要3D可视化效果的科学家
  • Flutter 开发者初识 3D
  • 教育工作者创建互动内容
  • 应用原型设计者探索3D
  • 非技术用户构建3D应用

使用建议

  • 有限的高级3D功能
  • 最适合简单的3D场景
  • 可能需要对复杂模型进行额外优化
  • 不适合高端游戏或模拟
  • 取决于底层 WebGL/OpenGL 性能

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

simple_3d

(en)Japanese ver is here.
(ja)この解説の日本語版はここにあります。

Overview

This package is a working Flutter(Dart) implementation of Simple 3D Format.
Simple 3D Format is a file format that makes it easy for non-experts to handle 3D objects.
The file output in this format has the extension .sp3d, and the inner class convert to JSON. All the data about one object is contained in one file.
This specification aims to minimize complexity, make it easier to read in a text editor, and make it versatile.
Made for science, it can be difficult to use in other genres. For the development of science, I aim to be able to use it without being affected by interests and conflicts.

Usage

Quick Start

I created a package for rendering Sp3dObj.
You can use it more easily by using the following packages.
See the simple_3d_renderer package for how to use it.

simple_3d_renderer
util_simple_3d

If you want to implement Undo/Redo functionality in an app that directly edits Sp3dObj,
you can use the following package.
file_state_manager

Although this is a very experimental project, there are also packages for converting from other 3D formats.
However, this package is intended for scientific use and only minimal compatibility is supported due to differences in functionality with other 3D formats.
convert_simple_3d

Create Data
final sp3dObj = Sp3dObj(
    [Sp3dV3D(0, 0, 0)],
    [
      Sp3dFragment(
          [
            Sp3dFace([0], 0)
          ],
          isParticle: true,
          r: 1)
    ],
    [
      Sp3dMaterial(
        Color.fromARGB(255, 0, 255, 0),
        true,
        1,
        Color.fromARGB(255, 0, 255, 0),
      )
    ],
    []);
Operation example
// Move
sp3dObj.move(Sp3dV3D(1,0,0));
// Rotate
sp3dObj.rotate(Sp3dV3D(0,1,0),45*pi/180);
// Vertex manipulation
// You can do many other things with the Sp3dV3D feature.
sp3dObj.vertices[0] += Sp3dV3D(1,0,0);
Convert
final sp3dObjDict = sp3dObj.toDict();
Load
final restored = Sp3dObj.fromDict(sp3dObjDict);

Support

If you need paid support for any reason, please contact my company.
This package is developed by me personally, but may be supported via the company.
SimpleAppli Inc.

Format Name

Simple 3D Format

Filename Extension

.sp3d

MIME Type ( Temporary )

model/x.sp3d

Suitable

Science(For example, physical calculation), Simple Games, etc.

Not Suitable

Advanced graphics.

Structure ( Decoded object )

  • Sp3dObj
    • vertices: List
      • v: Sp3dV3D
    • fragments: List
      • fragment: Sp3dFragment
        • faces: List, The definition of the face. Represents a triangular or square mesh.
          • face: Sp3dFace
            • vertexIndexList: List, Vertices index. Counterclockwise rotation from the upper left.
              • index: int
            • materialIndex: int?
        • isParticle: bool.
        • r: double, Radius for particle type.
        • physics: Sp3dPhysics?, An object with multiple variables used in physical calculations.
        • isTouchable: bool, If false, rendered this fragment will be excluded from touche calculation.
        • name: String?, The fragment name.
        • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • materials: List
      • material: Sp3dMaterial
        • bg: Color, argb.
        • isFill: bool, if false, stroke line only.
        • strokeWidth: double
        • strokeColor: Color, argb
        • imageIndex: int?, Fills the face with the specified image, which is not null.
        • textureCoordinates: List?, Cutout coordinates when you want to use a part of the image. 3 or 6 points(In the case of a square, specify it with two triangles).
        • name: String?, The material name.
        • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • images: list
      • image: Uint8List, png data.
    • id: String?
    • name: String?
    • author: String?
    • physics: Sp3dPhysics?, An object with multiple variables used in physical calculations.
    • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • layerNum: int, Drawing priority in the depth direction that is enabled for rendering software. Layers with smaller numbers are drawn first.
    • drawMode: enum, Enum for specifying the mode in which the Sp3dObj is drawn by the renderer.

About version control

It is as follows in version 3.1.0 or later.
The C part will be changed at the time of version upgrade.

  • Changes such as adding variables, structure change that cause problems when reading previous files.
    • C.X.X
  • Adding methods, etc.
    • X.C.X
  • Minor changes and bug fixes.
    • X.X.C

License

This software is released under the MIT License, see LICENSE file.

Trademarks

  • “Dart” and “Flutter” are trademarks of Google LLC.
    This package is not developed or endorsed by Google LLC.

所属分类

依赖

依赖清单 1 项

  • file_state_manager^3.0.1

源码仓库

使用此插件的项目