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streaming_shared_preferences

基于流的 shared_preferences 包装器,支持响应式键值存储。

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安装插件

flutter pub add streaming_shared_preferences

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

一个 Flutter 包,提供基于流的 shared_preferences 接口,实现键值存储的响应式更新。它封装了标准的 shared_preferences 插件,通过流实时监听存储数据的变化。这使开发者能够构建在偏好设置更改时自动更新的响应式 UI,提升依赖持久本地存储的应用中的状态管理效果。非常适合需要在用户修改偏好后立即反馈的应用。

适合场景

  • 基于用户偏好的实时UI更新
  • 反应式设置面板
  • 动态主题切换
  • 持久的应用程序状态同步
  • 背景偏好监控
  • 跨平台本地存储流

主要特点

  • 基于流的值更新
  • 反应式状态管理
  • 与现有 shared_preferences 的轻松集成
  • 支持所有主要平台
  • 最小的样板代码
  • 偏好更改时的自动反应

适合对象

  • 需要从本地存储获取实时更新的应用程序
  • 使用响应式编程模式的开发人员
  • 具有动态用户设置的项目
  • 使用最小复杂度的状态管理
  • 跨平台应用程序与持久数据

使用建议

  • 需要理解 Dart 流
  • 使用大量监听器时可能会增加内存使用
  • 不适用于大型数据集
  • 仅限键值对
  • 依赖于底层的 shared_preferences
  • 频繁更新可能带来的性能影响

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

streaming_shared_preferences

pub package Build Status Coverage Status

A reactive key-value store for Flutter projects.

streaming_shared_preferences adds reactive functionality on top of shared_preferences. It does everything that regular SharedPreferences does, but it also allows listening to changes in values. This makes it super easy to keep your widgets in sync with persisted values.

Getting started

First, add streaming_shared_preferences into your pubspec.yaml.

If you're already using shared_preferences, you should replace the dependency with streaming_shared_preferences.

dependencies:
  streaming_shared_preferences: ^2.0.0

To get a hold of StreamingSharedPreferences, await on instance:

import 'package:streaming_shared_preferences/streaming_shared_preferences.dart';

...
WidgetsFlutterBinding.ensureInitialized();
final preferences = await StreamingSharedPreferences.instance;

Caveat: The change detection works only in Dart side. This means that if you want to react to changes in values, you should always use StreamingSharedPreferences (not SharedPreferences) to store your values.

Your first streaming preference

Here's the simplest possible plain Dart example on how you would print a value to console every time a counter integer changes:

// Get a reference to the counter value and provide a default value 
// of 0 in case it is null.
Preference<int> counter = preferences.getInt('counter', defaultValue: 0);

// "counter" is a Preference<int> - it can do anything a Stream<int> can.
// We're just going to listen to it and print the value to console.
counter.listen((value) {
  print(value);
});

// Somewhere else in your code, update the value.
counter.setValue(1);

// This is exactly same as above, but the above is more convenient.
preferences.setInt('counter', 2);

The public API follows the same convention as regular SharedPreferences, but every getter returns a Preference object which is a special type of Stream.

Assuming that there's no previously stored value (=it's null), the above example will print 0, 1 and 2 to the console.

Getting a value synchronously

No problem! Just call getValue() on whatever the preferences.getInt(..) (or getString(), getBool(), etc.) returns you.

Connecting values to Flutter widgets

Althought it works perfectly fine with a StreamBuilder, the recommended way is to use the PreferenceBuilder widget.

If you have only one value you need to store in your app, it might make sense to listen to it inline:

class MyCounterWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    /// PreferenceBuilder is like StreamBuilder, but with less boilerplate.
    ///
    /// We don't have to provide `initialData` because it can be fetched synchronously
    /// from the provided Preference. There's also no initial flicker when transitioning
    /// between initialData and the stream.
    ///
    /// If you want, you could use a StreamBuilder too.
    return PreferenceBuilder<int>(
      preference: preferences.getInt('counter', defaultValue: 0),
      builder: (BuildContext context, int counter) {
        return Text('Button pressed $counter times!');
      }
    );
  }
}
Use a wrapper class when having multiple preferences

If you have multiple preferences, the recommended approach is to create a class that holds all your Preference objects in a single place:

/// A class that holds [Preference] objects for the common values that you want
/// to store in your app. This is *not* necessarily needed, but it makes your
/// code more neat and fool-proof.
class MyAppSettings {
  MyAppSettings(StreamingSharedPreferences preferences)
      : counter = preferences.getInt('counter', defaultValue: 0),
        nickname = preferences.getString('nickname', defaultValue: '');

  final Preference<int> counter;
  final Preference<String> nickname;
}

In our app entry point, you'll obtain an instance to StreamingSharedPreferences once and pass that to our settings class. Now we can pass MyAppSettings down to the widgets that use it:

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();
  /// Obtain instance to streaming shared preferences, create MyAppSettings, and
  /// once that's done, run the app.
  final preferences = await StreamingSharedPreferences.instance;
  final settings = MyAppSettings(preferences);
  
  runApp(MyApp(settings));
}

This makes the calling code become quite neat:

class MyCounterWidget extends StatelessWidget {
  MyCounterWidget(this.settings);
  final MyAppSettings settings;

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        PreferenceBuilder<String>(
          preference: settings.nickname,
          builder: (context, nickname) => Text('Hey $nickname!'),
        ),
        PreferenceBuilder<int>(
          preference: settings.counter,
          builder: (context, counter) => Text('You have pushed the button $counter times!'),
        ),
        FloatingActionButton(
          onPressed: () {
            /// To obtain the current value synchronously, we can call ".getValue()".
            final currentCounter = settings.counter.getValue();

            /// To update the value, we can call ".setValue()" - no need to provide a key!
            /// Alternatively, we could just call "preferences.setInt('counter', currentCounter + 1)".
            settings.counter.setValue(currentCounter + 1);
          },
          child: Icon(Icons.add),
        ),
      ],
    );
  }
}

You can see a full working example of this in the example project.

When your widget hierarchy becomes deep enough, you would want to pass MyAppSettings around with an InheritedWidget or provider instead.

"But what about muh abstraction!"

If you're all about the clean architecture and don't want to pollute your domain layer with Preference objects from a third-party library by some random internet stranger, all the power to you.

Here's one way to make Uncle Bob proud.

/// The contract for persistent values in your app that can be shared
/// to your pure business logic classes
abstract class SettingsContract {
  Stream<int> streamCounterValues();
  void setCounter(int value);
}

/// ... somewhere else in your codebase
class MyBusinessLogic {
  MyBusinessLogic(SettingsContract settings) {
    // Do something with "streamCounterValues()" and "setCounter()" along with
    // whatever your business use case needs
  }
}

No StreamingSharedPreferences specifics went in there.

If for some reason you want to switch into some other library (or get rid of this library altogether), you can do so without modifying your business logic.

Here's how the implementation based on StreamingSharedPreferences would look like:

/// One implementation of SettingsContract backed by StreamingSharedPreferences
class MyAppSettings implements SettingsContract {
  MyAppSettings(StreamingSharedPreferences preferences)
      : counter = preferences.getInt('counter', defaultValue: 0);

  final Preference<int> _counter;

  @override
  Stream<int> streamCounterValues() => _counter;

  @override
  void setCounter(int value) => _counter.setValue(value);
}

Storing custom types with JsonAdapter

The entire library is built to support storing custom data types easily with a PreferenceAdapter. In fact, every built-in type has its own PreferenceAdapter - so every type is actually a custom value.

For most cases, there's a convenience adapter that handles common pitfalls when storing and retrieving custom values called JsonAdapter. It helps you to store your values in JSON and it also saves you from duplicating if (value == null) return null for your custom adapters.

For example, if we have a class called SampleObject:

class SampleObject {
  SampleObject(this.isAwesome);
  final bool isAwesome;

  SampleObject.fromJson(Map<String, dynamic> json) :
    isAwesome = json['isAwesome'];

  Map<String, dynamic> toJson() => { 'isAwesome': isAwesome };
}

As seen from the above example, SampleObject implements both fromJson and toJson.

When the toJson method is present, JsonAdapter will call toJson automatically. For reviving, you need to provide a deserializer that calls fromJson manually:

final sampleObject = preferences.getCustomValue<SampleObject>(
  'my-key',
  defaultValue: SampleObject.empty(),
  adapter: JsonAdapter(
    deserializer: (value) => SampleObject.fromJson(value),
  ),
);

Depending on your use case, you need to provide a non-null SampleObject.empty() that represents a sane default for your custom type when the value is not loaded just yet.

Using JsonAdapter with built_value

You can do custom serialization logic before JSON encoding the object by providing a serializer. Similarly, you can use deserializer to map the decoded JSON map into any object you want.

For example, if the previous SampleObject didn't have toJson and fromJson methods, but was a built_value model instead:

final sampleObject = preferences.getCustomValue<SampleObject>(
  'my-key',
  defaultValue: SampleObject.empty(),
  adapter: JsonAdapter(
    serializer: (value) => serializers.serialize(value),
    deserializer: (value) => serializers.deserialize(value),
  ),
);

The serializers here is your global serializer that comes from built_value.

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