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wechat_assets_picker 封面
插件详情v10.1.3

wechat_assets_picker

一个基于微信 UI 的 Flutter 项目图像选择器(支持视频和音频),完全支持自定义。

AndroidiOSmacOS
近 30 天下载
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Pub 分数
155

安装插件

flutter pub add wechat_assets_picker

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

WeChat Assets Picker 是一个 Flutter 包,提供受微信启发的图像、视频和音频选择器用户界面。它支持主题、选择模式和 UI 元素的广泛自定义,非常适合需要在 Android、iOS 和 macOS 上提供熟悉且精致的媒体选择体验的应用程序。该包与 Flutter 生态系统无缝集成,提供流畅的性能和响应式设计。

适合场景

  • 在社交媒体应用中选择照片和视频
  • 在消息平台中集成媒体上传
  • 自定义媒体选择界面
  • 支持在内容创作工具中选择音频文件
  • 使用高级筛选功能构建照片画廊

主要特点

  • 微信风格的UI设计
  • 对图片、视频和音频的完整支持
  • 高度可定制的外观和行为
  • 跨平台兼容性(Android、iOS、macOS)
  • 内置的选择预览和批量操作

适合对象

  • 开发社交或消息应用的开发者
  • 希望拥有原生媒体选择器的团队
  • 需要灵活媒体选择工作流的项目
  • 针对多个平台且具有一致用户体验的应用程序

使用建议

  • 需要平台特定权限以访问媒体
  • 可能需要为 macOS 部署进行额外配置
  • 自定义选项可能会增加开发复杂性
  • 依赖于底层平台媒体库
  • 仅限资产选择,不支持直接上传功能

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter WeChat Assets Picker

pub package pub package CodeFactor

Build status GitHub license GitHub stars GitHub forks

Awesome Flutter

Language: English | 中文

An image picker (also with videos and audios) for Flutter projects based on the WeChat's UI.

Current WeChat version that UI based on: 8.0.51 UI designs will be updated following the WeChat update in anytime.

To take a photo or a video for assets, please check the detailed usage in the example, and head over to wechat_camera_picker. The package is a standalone extension that can to be used with combination.

See the Migration Guide to learn how to migrate between breaking changes.

Versions compatibility

The package only guarantees to be working on the stable version of Flutter. We won't update it in real-time to align with other channels of Flutter.

3.10 3.13 3.16 3.22 3.27
10.0.0+ ❌ ❌ ❌ ❌ ✅
9.5.0+ ❌ ❌ ❌ ✅ ✅
8.9.0+ ❌ ❌ ✅ ❌ ❌
8.7.0+ ❌ ✅ ❌ ❌ ❌
8.5.0+ ✅ ❌ ❌ ❌ ❌

If you got a resolve conflict error when running flutter pub get, please use dependency_overrides to fix it.

Package credits

The package is built from these wonderful packages.

Name Features
photo_manager The basic abstractions and management for assets.
extended_image Preview assets with expected behaviors.
provider Helps to manage the interaction state of the picker.
video_player Plays videos and audios correspondingly.

Their implementation should be relatively stable in the package. If you've found any issues related to them when using the picker, submit issues to our issue tracker first.

Table of content

Features ✨

  • ♿ Complete a11y support with TalkBack and VoiceOver
  • ♻️ Fully customizable with delegates override
  • 🎏 Fully customizable theme based on ThemeData
  • 💚 Completely WeChat style (even more)
  • ⚡️ Adjustable performance with different configurations
  • 📷 Image support
    • 🔬 HEIF Image type support (1)
  • 🎥 Video support
  • 🎶 Audio support (2)
  • 1️⃣ Single picking mode
  • 💱 Internationalization (i18n) support
    • ⏪ RTL language support
  • ➕ Special item builder support
  • 🗂 Custom sort path delegate support
  • 📝 Custom text delegate support
  • ⏳ Custom filter options support
  • 💻 macOS support
Notes 📝
  1. HEIF (HEIC) images are support to obtain and conversion, but the display with them are based on Flutter's image decoder. See flutter/flutter#20522. Use entity.file or AssetEntityImage for them when displays.
  2. Due to limitations on iOS and macOS, audio can only be fetched within the sandbox.

Projects using this plugin 🖼️

name pub github
insta_assets_picker pub package star

Screenshots 📸

1 2 3
4 5 6
7 8 9
10 11 12

READ THIS FIRST ‼️

Be aware of below notices before you started anything:

  • Due to understanding differences and the limitation of a single document, documents will not cover all the contents. If you find nothing related to your expected features and cannot understand about concepts, run the example project and check every options first. It has covered 90% of regular requests with the package.
  • The package deeply integrates with the photo_manager plugin, make sure you understand these two concepts as much as possible:

When you have questions about related APIs and behaviors, check photo_manager's API docs for more details.

Most usages are detailed covered by the example. Please walk through the example carefully before you have any questions.

Preparing for use 🍭

Flutter

Run flutter pub add wechat_assets_picker, or add wechat_assets_picker to pubspec.yaml dependencies manually.

dependencies:
  wechat_assets_picker: ^latest_version

The latest stable version is: pub package

The latest dev version is: pub package

Then import the package in your code:

import 'package:wechat_assets_picker/wechat_assets_picker.dart';
Android

When using the package, please upgrade targetSdkVersion and compileSdkVersion to 33. Otherwise, no assets can be fetched on Android 13.

Permissions
Name Required Declared Max API Level Others
READ_EXTERNAL_STORAGE YES YES 32
WRITE_EXTERNAL_STORAGE NO NO 29
ACCESS_MEDIA_LOCATION YES* NO N/A Required when reading EXIF
READ_MEDIA_IMAGES YES* YES N/A Required when reading images
READ_MEDIA_VIDEO YES* YES N/A Required when reading videos
READ_MEDIA_AUDIO YES* YES N/A Required when reading audios
READ_MEDIA_VISUAL_USER_SELECTED YES* YES 34 Required when reading user selected

If you're targeting Android SDK 33+, and you don't need to load photos, videos or audios, consider declare only relevant permission in your apps, more specifically:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.your.app">
    <!--Requesting access to images and videos.-->
    <uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
    <uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />
    <!--Requesting access to limited images by user selection when prompting permission.-->
    <uses-permission android:name="android.permission.READ_MEDIA_VISUAL_USER_SELECTED" />
    <!--When your app has no need to access audio, remove it or comment it out.-->
    <!--<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />-->
</manifest>
iOS
  1. Platform version has to be at least 11.0. Modify ios/Podfile and update accordingly.
    platform :ios, '11.0'
    
    Remove the # heading if the line starts with it.
  2. Add the following content to Info.plist.
<key>NSPhotoLibraryUsageDescription</key>
<string>Replace with your permission description.</string>
macOS
  1. Platform version has to be at least 10.15. Modify macos/Podfile and update accordingly.
    platform :osx, '10.15'
    
    Remove the # heading if the line starts with it.
  2. Set the minimum deployment target of the macOS to 10.15. Use XCode to open macos/Runner.xcworkspace .
  3. Follow the iOS instructions and modify Info.plist accordingly.

Usage 📖

Localizations

When you're picking assets, the package will obtain the Locale? from your BuildContext, and return the corresponding text delegate of the current language. Make sure you have a valid Locale in your widget tree that can be accessed from the BuildContext. Otherwise, the default Chinese delegate will be used.

Embedded text delegates languages are:

  • 简体中文 (default)
  • English
  • העברית
  • Deutsche
  • Локализация
  • 日本語
  • مة العربية
  • Délégué
  • Tiếng Việt
  • Türkçe Yerelleştirme

If you want to use a custom/fixed text delegate, pass it through the AssetPickerConfig.textDelegate.

Simple usage
final List<AssetEntity>? result = await AssetPicker.pickAssets(context);

Use AssetPickerConfig for more picking behaviors.

final List<AssetEntity>? result = await AssetPicker.pickAssets(
  context,
  pickerConfig: const AssetPickerConfig(),
);

Fields in AssetPickerConfig:

Name Type Description Default
selectedAssets List<AssetEntity>? Selected assets. Prevent duplicate selection. null
maxAssets int Maximum asset that the picker can pick. 9
pageSize int? Number of assets per page. Must be a multiple of gridCount. 80
gridThumbnailSize ThumbnailSize Thumbnail size for the grid's item. ThumbnailSize.square(200)
pathThumbnailSize ThumbnailSize Thumbnail size for the path selector. ThumbnailSize.square(80)
previewThumbnailSize ThumbnailSize? Preview thumbnail size in the viewer. null
requestType RequestType Request type for picker. RequestType.common
specialPickerType SpecialPickerType? Provides the option to integrate a custom picker type. null
keepScrollOffset bool Whether the picker should save the scroll offset between pushes and pops. null
sortPathDelegate SortPathDelegate<AssetPathEntity>? Path entities sort delegate for the picker, sort paths as you want. CommonSortPathDelegate
sortPathsByModifiedDate bool Whether to allow sort delegates to sort paths with FilterOptionGroup.containsPathModified. false
filterOptions PMFilter? Allow users to customize assets filter options. null
gridCount int Grid count in picker. 4
themeColor Color? Main theme color for the picker. Color(0xff00bc56)
pickerTheme ThemeData? Theme data provider for the picker and the viewer. null
textDelegate AssetPickerTextDelegate? Text delegate for the picker, for customize the texts. AssetPickerTextDelegate()
specialItems List<SpecialItem> List of special items. const <SpecialItem>[]
loadingIndicatorBuilder IndicatorBuilder? Indicates the loading status for the builder. null
selectPredicate AssetSelectPredicate Predicate whether an asset can be selected or unselected. null
shouldRevertGrid bool? Whether the assets grid should revert. null
limitedPermissionOverlayPredicate LimitedPermissionOverlayPredicate? Predicate whether the limited permission overlay should be displayed. null
pathNameBuilder PathNameBuilder<AssetPathEntity>? Build customized path (album) name with the given path entity. null
assetsChangeCallback AssetsChangeCallback<AssetPathEntity>? The callback that will be called when the system notifies assets changes. null
assetsChangeRefreshPredicate AssetsChangeRefreshPredicate<AssetPathEntity>? Whether assets changing should call refresh with the given call and the current selected path. null
shouldAutoPlayPreview bool Whether the preview should auto play. false
dragToSelect bool Whether assets selection can be done with drag gestures. true
enableLivePhoto bool Whether to enable Live-Photo functionality in the picker. true
  • When maxAssets equals to 1 (a.k.a. single picking mode), use SpecialPickerType.noPreview will immediately select asset clicked (pressed) by the user and popped.
  • limitedPermissionOverlayPredicate lives without persistence, if you want to ignore the limited preview after restart, you'll need to integrate with your own saving methods.
Detailed usage

We've put multiple common usage with the packages in the example. You can both found List<PickMethod> pickMethods in here and here, which provide methods in multiple picking and single picking mode. Assets will be stored temporary and displayed at the below of the page.

Display selected assets

The AssetEntityImage and AssetEntityImageProvider can display the thumb image of images & videos, and the original data of image. Use it like a common Image and ImageProvider.

AssetEntityImage(asset, isOriginal: false);

Or:

Image(image: AssetEntityImageProvider(asset, isOriginal: false));
Register assets change observe callback
// Register callback.
AssetPicker.registerObserve();

// Unregister callback.
AssetPicker.unregisterObserve();
Upload an AssetEntity with a form data

There are multiple ways to upload an AssetEntity with I/O related methods. Be aware, I/O related methods will consume performance (typically time and memory), they should not be called frequently.

With http

http package: https://pub.dev/packages/http

The http package uses MultipartFile to handle files in requests.

Pseudo code:

import 'package:http/http.dart' as http;

Future<void> upload() async {
  final entity = await obtainYourEntity();
  final uri = Uri.https('example.com', 'create');
  final request = http.MultipartRequest('POST', uri)
    ..fields['test_field'] = 'test_value'
    ..files.add(await multipartFileFromAssetEntity(entity));
  final response = await request.send();
  if (response.statusCode == 200) {
    print('Uploaded!');
  }
}

Future<http.MultipartFile> multipartFileFromAssetEntity(AssetEntity entity) async {
  http.MultipartFile mf;
  // Using the file path.
  final file = await entity.file;
  if (file == null) {
    throw StateError('Unable to obtain file of the entity ${entity.id}.');
  }
  mf = await http.MultipartFile.fromPath('test_file', file.path);
  // Using the bytes.
  final bytes = await entity.originBytes;
  if (bytes == null) {
    throw StateError('Unable to obtain bytes of the entity ${entity.id}.');
  }
  mf = http.MultipartFile.fromBytes('test_file', bytes);
  return mf;
}
With dio

dio package: https://pub.dev/packages/dio

The dio package also uses MultipartFile to handle files in requests.

Pseudo code:

import 'package:dio/dio.dart' as dio;

Future<void> upload() async {
  final entity = await obtainYourEntity();
  final uri = Uri.https('example.com', 'create');
  final response = dio.Dio().requestUri(
    uri,
    data: dio.FormData.fromMap({
      'test_field': 'test_value',
      'test_file': await multipartFileFromAssetEntity(entity),
    }),
  );
  print('Uploaded!');
}

Future<dio.MultipartFile> multipartFileFromAssetEntity(AssetEntity entity) async {
  dio.MultipartFile mf;
  // Using the file path.
  final file = await entity.file;
  if (file == null) {
    throw StateError('Unable to obtain file of the entity ${entity.id}.');
  }
  mf = await dio.MultipartFile.fromFile(file.path);
  // Using the bytes.
  final bytes = await entity.originBytes;
  if (bytes == null) {
    throw StateError('Unable to obtain bytes of the entity ${entity.id}.');
  }
  mf = dio.MultipartFile.fromBytes(bytes);
  return mf;
}
Custom pickers

AssetPickerBuilderDelegate, AssetPickerViewerBuilderDelegate, AssetPickerProvider and AssetPickerViewerProvider are all exposed and overridable. You can extend them and use your own type with generic type <A: Asset, P: Path>, then implement abstract methods.

To know about how to fully customize themes, widgets or layouts. See how to customize delegates in the custom pickers page in the example.

You can submit PRs to create your own implementation if you found your implementation might be useful for others. See Contribute custom implementations for more details.

Frequently asked question ❔

Changing the default album name (Recent to others)

Recent is the fix album name for the ALL assets on Android since the all assets' album is not an actual album, it only represents all media data records.

To solve that on Android, use pathNameBuilder, for example:

AssetPickerConfig(
  pathNameBuilder: (AssetPathEntity path) => switch (path) {
    final p when p.isAll => '最近',
    // You can apply similar conditions to other common paths.
    _ => path.name,
  },
)

Other albums or albums on other platforms (iOS/macOS) will follow the configured system localization and supported localizations. pathNameBuilder is available for all albums.

Execution failed for task ':photo_manager:compileDebugKotlin'

See photo_manager#561 for more details.

Create AssetEntity from File or Uint8List (rawData)

In order to combine this package with camera shooting or something related, there's a solution about how to create an AssetEntity with File or Uint8List object.

final File file = your_file; // Your `File` object
final String path = file.path;
final AssetEntity fileEntity = await PhotoManager.editor.saveImageWithPath(
  path,
  title: basename(path),
); // Saved in the device then create an AssetEntity

final Uint8List data = your_data; // Your `Uint8List` object
final AssetEntity imageEntity = await PhotoManager.editor.saveImage(
  file.path,
  title: 'title_with_extension.jpg',
); // Saved in the device then create an AssetEntity

Notice: If you don't want to keep the file in your device, use File for operations as much as possible. Deleting an AssetEntity might cause system popups show:

final List<String> result = await PhotoManager.editor.deleteWithIds(
  <String>[entity.id],
);

See photo_manager#from-raw-data and photo_manager#delete-entities for more details.

Glide warning 'Failed to find GeneratedAppGlideModule'
W/Glide   (21133): Failed to find GeneratedAppGlideModule. 
                   You should include an annotationProcessor compile dependency on com.github.bumptech.glide:compiler
                   in you application ana a @GlideModule annotated AppGlideModule implementation
                   or LibraryGlideModules will be silently ignored.

Glide needs annotation to keep singleton, prevent conflict between instances and versions, so while the photo manager uses Glide to implement image features, the project which import this should define its own AppGlideModule. See Glide Generated API docs for implementation.

Contributors ✨

Many thanks to these wonderful people (emoji key):

Alex Li
Alex Li

💻 🎨 📖 💡 🤔 🚧 💬 👀 ️️️️♿️ 🌍
Caijinglong
Caijinglong

💡 🤔
Marcel Schneider
Marcel Schneider

🐛 💻 🤔
ganlanshu0211
ganlanshu0211

🐛 🤔
JasonHezz
JasonHezz

🐛 💻
Yaniv Shaked
Yaniv Shaked

🌍 💻 🐛 🚧
avi-yadav
avi-yadav

💻
Letalus
Letalus

🐛 🌍
greymag
greymag

🌍
Nickolay Savchenko
Nickolay Savchenko

🎨
Kosuke Saigusa
Kosuke Saigusa

🌍
三闻书店
三闻书店

📖
DidiosFaust
DidiosFaust

🌍
xiejie
xiejie

🐛
Ahmed Masoud
Ahmed Masoud

🌍
luomo-pro
luomo-pro

️️️️♿️ 🐛
paigupai
paigupai

🌍
Muhammad Taqi Abdul Aziz
Muhammad Taqi Abdul Aziz

📖
何锦余
何锦余

🐛
Leon Dudlik
Leon Dudlik

🐛
Maël
Maël

💻 🚧
dddrop
dddrop

💻
Nguyen Phuc Loi
Nguyen Phuc Loi

🌍
Cevheri
Cevheri

🌍
mirimhee
mirimhee

🌍
Amos
Amos

🐛
Dimil Kalathiya
Dimil Kalathiya

💻
Gasol Wu
Gasol Wu

🌍
Wei Jun
Wei Jun

💼 💻 🤔
JuNe
JuNe

💻

This project follows the all-contributors specification. Contributions of any kind welcomed!!

Credits

Every aspect of IntelliJ IDEA has been designed to maximize developer productivity. Together, intelligent coding assistance and ergonomic design make development not only productive but also enjoyable.

Thanks to JetBrains for allocating free open-source licenses for IDEs such as IntelliJ IDEA.

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