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flame_tiled

Flame 游戏引擎的 Tiled 支持。此功能使用 tiled 包,并提供可在 Flame 内部使用的包装器和组件。

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150

安装插件

flutter pub add flame_tiled

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

flame_tiled 是一个 Flutter 包,将 Tiled 地图编辑器支持集成到 Flame 游戏引擎中。它利用 tiled 包来解析和渲染 Tiled 地图,提供便捷的封装和组件,以便在基于 Flame 的游戏中无缝使用。开发者可以轻松加载和显示 TMX 文件,管理瓦片层、对象层和碰撞数据。该包简化了使用流行的 Tiled 编辑器创建具有复杂关卡设计的 2D 游戏的工作流程。

适合场景

  • 在2D游戏中加载Tiled地图
  • 实现基于图块的关卡设计
  • 处理来自 Tiled 对象的碰撞检测
  • 集成动画图块和属性
  • 创建分层的游戏环境

主要特点

  • 支持 TMX 地图格式
  • 提供与 Flame 兼容的组件
  • 处理图块和对象层
  • 启用碰撞层集成
  • 提供来自 Tiled 的属性映射

适合对象

  • 使用 Flame 的 2D 游戏开发者
  • Tiled 地图用户寻求 Flutter 集成
  • 需要结构化层级布局的项目
  • 需要高效地图管理的游戏创作者
  • 开发平台游戏或解谜游戏的开发者

使用建议

  • 需要熟悉 Tiled 地图编辑器
  • 仅限2D瓦片游戏
  • 取决于火焰引擎版本兼容性
  • 可能需要为自定义属性进行额外设置
  • 不适用于非-TMX地图格式

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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