Search packages, repositories and app categories

dropdown_overlay cover
Package detailsv0.1.0

dropdown_overlay

A Dropdown component enabled with fully UI customization and programmatically control: open/dismiss/select/search/load

AndroidiOSWebmacOSWindowsLinux
30-day downloads
473
Likes
7
Pub points
160

Install package

flutter pub add dropdown_overlay

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

DropdownOverlay is a highly customizable Flutter dropdown component that supports full UI customization and programmatic control over opening, dismissing, selecting, searching, and loading states. Built for flexibility, it enables developers to tailor the appearance and behavior of dropdowns to match any design system. The package works across all major platforms including Android, iOS, Web, macOS, Windows, and Linux, making it ideal for cross-platform applications requiring consistent, interactive dropdown experiences with minimal boilerplate.

Use cases

  • Custom dropdown menus in forms
  • Searchable dropdowns with dynamic data
  • Programmatically controlled dropdown interactions
  • Complex UI layouts requiring overlay positioning
  • Cross-platform dropdown components

Key features

  • Fully customizable UI
  • Programmatic open/dismiss/select control
  • Built-in search functionality
  • Dynamic loading state support
  • Cross-platform compatibility

Suitable for

  • Developers needing flexible dropdowns
  • Apps with complex form interactions
  • Design systems requiring custom dropdown styling
  • Multi-platform Flutter projects
  • UI-heavy applications with interactive dropdowns

Considerations

  • Requires manual handling of state management
  • May need additional styling for edge cases
  • Not suitable for simple static dropdowns
  • Performance impact with large datasets
  • Limited built-in accessibility features

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

A Flutter package that provides a simple way to create a customized Dropdown widget.

Features

  • only selectable dropdown
  • searchable and selectable dropdown
  1. Support Dropdown customization

    • Exactly align the dropdown menu with the dropdown button via DropdownMenuPosition
    • Customize the dropdown menu using SimpleDropdown.custom
  2. Control the Dropdown programmatically via DropdownController

    • Selected items would be managed by the controller, and share the state across widgets/pages
  3. Searchable Dropdown. See example

    • Enable search feature for the dropdown menu.
  4. Loading items synchronously/asynchronously via DropdownController.

Getting started

import 'package:dropdown_overlay/dropdown_overlay.dart';

Usage

SimpleDropdown
  /// The widget that will be used to trigger the dropdown.
  /// It can be a button, a text field, or any other widget.
  ///
  /// if [enabled] is true, the widget will be interactive automatically to open and dismiss the dropdown menu
  /// when tapping inside/outside of the dropdown button/trigger;
  ///
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final WidgetBuilder builder;

  /// The controller that will be used to manage the dropdown menu and items.
  ///
  /// See also:
  ///   * [DropdownController.single]
  ///   * [DropdownController.multi]
  final DropdownController<T> controller;

  /// Delegate that will be used to build the dropdown menu.
  ///
  /// See also:
  ///   * [ListViewMenuBuilderDelegate]
  ///   * [CustomMenuBuilderDelegate]
  final DropdownMenuBuilderDelegate<T> delegate;

  /// The decoration that will be used to decorate the dropdown menu.
  /// It only takes effect when the menu is displaying.
  ///
  /// See also:
  ///   * [OverlayedDropdownMenu], the dropdown menu widget used to display the items.
  final BoxDecoration? menuDecoration;

  /// The constraints that will be used to constrain the dropdown menu.
  /// It only takes effect when the menu is displaying.
  /// It will work with [crossAxisConstrained] to constrain the dropdown menu if applicable.
  final BoxConstraints? menuConstraints;

  /// The position that will be used to position the dropdown menu.
  ///
  /// See also
  ///   * [DropdownMenuPosition]
  final DropdownMenuPosition menuPosition;

  /// Whether the dropdown menu should be constrained by the cross axis of the dropdown trigger.
  /// It will work with [menuConstraints] to constrain the dropdown menu if applicable.
  /// It only takes effect when the menu is displaying.
  ///
  /// Typically, it is specific if the dropdown menu should have the same width as the dropdown trigger.
  final bool crossAxisConstrained;

  /// Whether the dropdown menu should be dismissed when the user taps outside of both it and the dropdown button.
  final bool dismissible;

  /// if true, the dropdown will be interactive automatically;
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final bool enabled;

  /// Whether the dropdown button/trigger built from [builder] should listen to the controller.
  /// As a result, the button [builder] will be rebuilt when [DropdownController] changes, like selected items
  final bool enableListen;
SimpleDropdown.list
  SimpleDropdown.list({
    super.key,
    required this.builder,
    required this.controller,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,

    /// The builder that will be used to build the items in the dropdown menu.
    required MenuItemBuilder<T> itemBuilder,

    /// The builder that will be used to build the separator in the dropdown menu.
    /// it would use [LiveView.separated] internally to build the dropdown menu if provided.
    IndexedWidgetBuilder? separatorBuilder,

    /// The builder that will be used to build the loading indicator in the dropdown menu.
    /// Default to a [CircularProgressIndicator] if not provided.
    WidgetBuilder? loadingBuilder,

    /// The builder that will be used to build the empty list indicator in the dropdown menu.
    /// Default to Text("No items") if not provided.
    WidgetBuilder? emptyListBuilder,
  }) : delegate = ListViewMenuBuilderDelegate<T>(
          itemBuilder: itemBuilder,
          position: menuPosition,
          separatorBuilder: separatorBuilder,
          loadingBuilder: loadingBuilder,
          emptyListBuilder: emptyListBuilder,
        );
SimpleDropdown.custom
  SimpleDropdown.custom({
    super.key,
    required this.builder,
    required this.controller,

    /// The builder that will be used to build the dropdown menu.
    required DropdownMenuBuilder<T> menuBuilder,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,
  }) : delegate = CustomMenuBuilderDelegate<T>(menuBuilder);
DropdownController
  • Single Selection
  /// A single selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, either tapping the same selected item or [select] null item will unselect it;
  /// otherwise, it will be ignored.
  ///
  /// Only one item can be selected at a time.
  factory DropdownController.single({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// but you can only set one of them as selected.
    List<DropdownItem<T>>? items,
  }) = SingleSelectionDropdownController;
  • Multiple Selection
  /// A multiple selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, tapping the same selected item will unselect it;
  /// otherwise, it will be ignored.
  factory DropdownController.multi({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// you can set multiple of them as selected.
    List<DropdownItem<T>>? items,
  }) = MultiSelectionDropdownController;
Methods
  • void open({VoidCallback? onOpened}): open the dropdown menu

  • void dismiss({VoidCallback? onDismissed}): dismiss the dropdown menu

  • void rebuildMenu() : refresh the dropdown menu if it is opened

  • void dispose(): dispose the controller

  • void select(T? value, {bool dismiss = true, bool refresh = true}): mark the item's as selected

    • dismiss: whether to dismiss the dropdown menu no matter if the value is selected or not
    • refresh: whether to refresh the dropdown menu after the value is selected
  • DropdownItem<T>? getLastSelected(): get the last selected item

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns the last selected item
  • List<DropdownItem<T>> getAllSelectedItems(): get all selected items

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns all selected items
  • Future<void> load(DropdownItemLoader<T> loader, {bool replace = false, bool Function(Object)? onException}): load items from the loader

    • replace: whether to replace the current items with the loaded items. If not, the loaded items will be appended to the current items.
    • onException: a callback to handle the exception thrown by the loader
  • void search<K extends Object>(K query, {required DropdownItemMatcher<K, T> matcher}): search the items by the query

    • matcher: a function to match the query with each item.
  • void setItems(List<DropdownItem<T>> items, {bool replace = false, bool rebuild = true}): set the items to the controller

    • replace: whether to replace the current items with the new items.
      • If not, the new items will be appended to the current items.
      • If yes, the controller would clear internal state and reinitialize itself with the new items.
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void setAsHistoryItems(Object key, List<DropdownItem<T>> items,{bool rebuild = false}): set the items as an history entry and place it on the top of the history entries, like search history

    • key: the key to identify the history items
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void restore({bool onlyOnce = false}): restore the initial and loaded items.

    • onlyOnce: if true, only pop the top history entry; otherwise, it will clear all history entries to show the initial and loaded items.

TODO

  • support dropdown menu animation

Categories

Source repository

Projects using this package

No data available yet.