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Package detailsv0.2.0

flutter_env_native

A plugin/utility that provides compile-time variables for native platforms.

AndroidiOS
30-day downloads
6.9K
Likes
37
Pub points
150

Install package

flutter pub add flutter_env_native

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

flutter_env_native is a Flutter plugin that enables the use of compile-time variables for native Android and iOS platforms. It allows developers to securely embed environment-specific values—such as API keys or configuration flags—directly into the app's native code during compilation. This approach enhances security by avoiding runtime exposure of sensitive data. The package integrates seamlessly with existing Flutter projects and supports platform-specific configurations through dedicated build-time mechanisms.

Use cases

  • Securely managing API keys in native builds
  • Configuring environment-specific settings at compile time
  • Integrating with native platform-specific logic
  • Enhancing app security by reducing runtime secrets
  • Simplifying deployment across multiple environments

Key features

  • Compile-time variable injection
  • Support for Android and iOS platforms
  • Improved security via reduced runtime secrets
  • Seamless integration with Flutter build process
  • Platform-specific configuration handling

Suitable for

  • Developers prioritizing app security
  • Teams managing multiple deployment environments
  • Projects requiring native-level configuration
  • Apps using sensitive credentials
  • Build pipelines needing deterministic configuration

Considerations

  • Requires native build configuration
  • Limited to compile-time only values
  • Not suitable for dynamic runtime changes
  • May increase build complexity
  • Depends on correct setup in native project files

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

flutter_env_native

pub package

A plugin/utility that provides compile-time variables for native platform.

This plugin/utility makes env variables set in --dart-define and --dart-define-from-file available to the native platforms.

🎖 Installing

dev_dependencies:
  flutter_env_native: ^0.2.0

🎮 Setup Guide

Define .env file

APP_NAME=batcave
APP_SUFFIX=.dev
MAPS_API_KEY=someKeyString

Pass .env file to flutter run/build via --dart-define-from-file=.env

[!WARNING] In iOS *.xcconfig has some limitations when it comes to variable values it treats the sequence // as a comment delimiter, then for example, https://example.com, will be https:// in the code, everything after // will be ignored. For solve omit the https:// while specifying the env variable and prepend the https:// in code, read more about the solution here.

Android Installation

:open_file_folder: android/app/build.gradle

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

// flutter_env_native
+Project flutter_env_native = project(':flutter_env_native')
+apply from: "${flutter_env_native.projectDir}/envConfig.gradle"
Usage in android manifest file
:open_file_folder: android/app/src/main/AndroidManifest.xml:

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId = "tech.mastersam.flutter_env_example"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
        minSdk = flutter.minSdkVersion
        targetSdk = flutter.targetSdkVersion
        versionCode = flutterVersionCode.toInteger()
        versionName = flutterVersionName

+       resValue "string", "app_name", APP_NAME ?: 'default_name'
    }

The above create a string resource with variable app_name set to the value of APP_NAME

<application
        android:label="flutter_env_example"
+       android:name="@string/app_name"
        android:icon="@mipmap/ic_launcher">

The above sets the android:name to the value of app_name in the string resource. The same applies for other .xml files.

Usage in kotlin file
:open_file_folder: android/app/src/main/AndroidManifest.xml:

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId = "tech.mastersam.flutter_env_example"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
        minSdk = flutter.minSdkVersion
        targetSdk = flutter.targetSdkVersion
        versionCode = flutterVersionCode.toInteger()
        versionName = flutterVersionName

+       buildConfigField "String", "APP_NAME", "\"${APP_NAME ?: 'default_name'}\""
    }

The above creates the BuildConfig field APP_NAME and sets its value to the env variable APP_NAME where available and defaults it to 'default_name'

:open_file_folder: android/.../MainActivity.kt:

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

package tech.mastersam.flutter_env_example

import android.os.Bundle
import android.util.Log
import android.widget.Toast
import io.flutter.embedding.android.FlutterActivity

class MainActivity: FlutterActivity(){
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

         // Access BuildConfig values
+        val appName = BuildConfig.APP_NAME

         // Sample usage to display a toast message
         Toast.makeText(this, "APP_NAME: $appName", Toast.LENGTH_LONG).show()
    }
}

iOS Installation

:open_file_folder: ios/Podfile

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
  end

+ flutter_env_plugin_path = File.join(Dir.pwd, '.symlinks', 'plugins', 'flutter_env_native', 'ios', 'setup_env.sh')
+ root_dir = File.expand_path('..', Dir.pwd)

+ # Run the setup_env.sh script from the plugin
+ system("sh \"#{flutter_env_plugin_path}\" \"#{root_dir}\"")
end
Usage in plist file
:open_file_folder: info.plist:

Reference the env variable directly as defined in the .env file

<key>CFBundleDisplayName</key>
<string>$(APP_NAME)</string>
Usage in swift file
:open_file_folder: AppDelegate.swift: (any swift file of choice)
+ var app_name: String = Bundle.main.infoDictionary?["APP_NAME"] as? String ?? ""
  NSLog("\nHere's your app name -> \(app_name)")

[!NOTE] Don't forget the env variable added in info.plist so you can access it in the swift file.

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