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Package detailsv1.1.0

flutter_svprogresshud

A clean and lightweight progress HUD for flutter app, based on SVProgressHUD.

AndroidiOS
30-day downloads
357
Likes
52
Pub points
130

Install package

flutter pub add flutter_svprogresshud

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

A clean and lightweight progress HUD for Flutter apps, inspired by SVProgressHUD. It provides a simple, elegant way to display loading indicators, success messages, and errors without disrupting the user experience. Designed for Android and iOS, it integrates seamlessly into existing Flutter projects with minimal setup. The package offers customizable appearance and behavior while maintaining performance and responsiveness.

Use cases

  • Displaying loading states during network requests
  • Showing success or error messages after actions
  • Enhancing UX during form submissions
  • Providing feedback during background tasks
  • Simplifying loading UI in mobile apps

Key features

  • Lightweight and fast
  • Cross-platform support (Android & iOS)
  • Customizable appearance
  • Simple API for showing/hiding HUD
  • Supports multiple message types (success, error, info)
  • Easy integration with Flutter widgets

Suitable for

  • Developers seeking a minimalistic loading indicator
  • Apps requiring consistent progress feedback
  • Projects prioritizing smooth UX transitions
  • Teams using SVProgressHUD on native platforms
  • Flutter apps needing quick-to-implement HUD components

Considerations

  • Limited customization beyond basic styling
  • No built-in animation control
  • Depends on native platform rendering
  • May require additional handling for complex UI flows
  • Not suitable for highly customized HUD designs

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

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flutter_svprogresshud

pub version

A clean and lightweight progress HUD for flutter app, based on SVProgressHUD.

The plugin supports almost all of SVProgressHUD APIs, for Android we have almost replicated SVProgressHUD effects (View code).


SVProgressHUD

Quick Start

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  flutter_svprogresshud: ^1.0.1

You can install packages from the command line:

$ flutter pub get
Usage

(see demo in /example)

SVProgressHUD is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call SVProgressHUD.method()).

Use SVProgressHUD wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.

Using SVProgressHUD in your app will usually look as simple as this:

SVProgressHUD.show();
Future.delayed(Duration(seconds: 3)).then((value) {
  SVProgressHUD.dismiss();
});
Showing the HUD

You can show the status of indeterminate tasks using one of the following:

SVProgressHUD.show();
SVProgressHUD.show(status: 'Doing Stuff');

If you'd like the HUD to reflect the progress of a task, use one of these:

SVProgressHUD.showProgress(0.91);
SVProgressHUD.showProgress(0.91, status: 'Loading...');
Dismissing the HUD

The HUD can be dismissed using:

SVProgressHUD.dismiss()
SVProgressHUD.dismiss(delay: Duration(milliseconds: 2000));

If you'd like to stack HUDs, you can balance out every show call using:

+ (void)popActivity;

The HUD will get dismissed once the popActivity calls will match the number of show calls.

Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on minimumDismissTimeInterval and the length of the given string.

SVProgressHUD.showInfo(status: 'Useful Information.');
SVProgressHUD.showSuccess(status: 'Great Success!');
SVProgressHUD.showError(status: 'Failed with Error');
Customization

SVProgressHUD can be customized via the following methods:

void setDefaultStyle(SVProgressHUDStyle style);                 // default is SVProgressHUDStyle.Light
void setDefaultMaskType(SVProgressHUDMaskType maskType);        // default is SVProgressHUDMaskType.None
void setDefaultAnimationType(SVProgressHUDAnimationType type);  // default is SVProgressHUDAnimationType.Flat
void setMinimumSize(Size minimumSize);                          // default is Size.zero, can be used to avoid resizing
void setRingThickness(num width);                               // default is 2 pt
void setRingRadiu(num radius);                                  // default is 18 pt
void setRingNoTextRadius(num radius);                           // default is 24 pt
void setCornerRadius(num cornerRadius);                         // default is 14 pt
void setBorderColor(Color color);                               // default is null
void setBorderWidth(num width);                                 // default is 0
void setForegroundColor(Color color);                           // default is Colors.black, only used for SVProgressHUDStyle.Custom
// void setForegroundImageColor(Color color);                      // default is the same as foregroundColor
void setBackgroundColor(Color color);                           // default is Colors.white, only used for SVProgressHUDStyle.Custom
void setBackgroundLayerColor(Color color);                      // default is [Color colorWithWhite:0 alpha:0.4], only used for SVProgressHUDMaskType.Custom
void setImageViewSize(Size size);                               // default is 28x28 pt
// void setShouldTintImages(bool shouldTintImages);                // default is true
// void setInfoImage(UIImage image);                               // default is the bundled info image provided by Freepik
// void setSuccessImage(UIImage image);                            // default is bundled success image from Freepik
// void setErrorImage(UIImage image);                              // default is bundled error image from Freepik
// void setGraceTimeInterval(num interval);                        // default is 0 seconds
void setMinimumDismissTimeInterval(num interval);               // default is 5.0 seconds
// void setMaximumDismissTimeInterval(num interval);               // default is CGFLOAT_MAX
void setFadeInAnimationDuration(num duration);                  // default is 0.15 seconds
void setFadeOutAnimationDuration(num duration);                 // default is 0.15 seconds
void setHapticsEnabled(bool hapticsEnabled);                    // default is false

Related Links

  • https://github.com/SVProgressHUD/SVProgressHUD

License

MIT

Categories

Source repository

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