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Package detailsv3.1.3

o3d

The Flutter 3D objects easy controller ( glb format ) on mobile and web platforms

AndroidiOSWeb
30-day downloads
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Install package

flutter pub add o3d

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

o3d is a Flutter package that simplifies the integration of 3D objects in GLB format across mobile and web platforms. It provides an easy-to-use controller for rendering, animating, and interacting with 3D models without requiring deep knowledge of 3D graphics programming. Designed for developers seeking to enhance apps with immersive 3D content, o3d streamlines the process of loading and managing 3D assets efficiently. The package supports Android, iOS, and Web, making it ideal for cross-platform applications needing lightweight 3D visualization.

Use cases

  • Adding interactive 3D product previews
  • Creating educational 3D visualizations
  • Enhancing gaming experiences
  • Building virtual tours
  • Integrating 3D models in AR/VR apps

Key features

  • Supports GLB 3D model format
  • Cross-platform compatibility (Android, iOS, Web)
  • Simple API for loading and controlling 3D objects
  • Built-in animation and interaction handling
  • Lightweight and optimized for performance

Suitable for

  • Flutter developers new to 3D
  • Apps requiring 3D model display
  • Educational and e-commerce apps
  • Interactive web and mobile experiences

Considerations

  • Requires GLB-formatted 3D models
  • Limited to basic 3D interactions
  • Performance may vary on low-end devices
  • No built-in physics or advanced animations

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

O3D - Model Viewer for Flutter

This is a Flutter widget for rendering interactive 3D models in the glTF and GLB formats. The widget embeds Google's <model-viewer> web component in a WebView.

Flutter 3D model viewer with O3D

Screenshot

online demo 1: https://babakcode.github.io/ui_3d_test/ / source code

online demo 2: https://babakcode.github.io/ui_3d_flutter/ / source code

Flutter 3d model Flutter 3d model

Features

  1. O3DController controller = O3DController();
  2. cameraTarget: use controller.cameraTarget(20, 20, 5) x, y, z
  3. cameraOrbit: use controller.cameraOrbit(1.2, 1, 4) (theta)deg, (phi)deg, (radius)m
  4. availableAnimations: use controller.availableAnimations().then((animations) => log("Available animations: $animations"));
  5. play: use controller.play() [optional] repetitions => play(repetitions: 2)
  6. pause: use controller.pause()
  7. Renders glTF and GLB models. (Also, USDZ models on iOS 12+.)
  8. Supports animated models, with a configurable auto-play setting.
  9. Optionally supports launching the model into an AR viewer.
  10. Optionally auto-rotates the model, with a configurable delay.
  11. Supports a configurable background color for the widget.

Installation

in pubspec.yaml

dependencies:
  o3d: ^3.1.0
AndroidManifest.xml (Android 9+ only)

Test on real device and to use this widget on Android 9+ devices, your app must be permitted to make an HTTP connection to http://localhost:XXXXX. Android 9 (API level 28) changed the default for android:usesCleartextTraffic from true to false, so you will need to configure your app's android/app/src/main/AndroidManifest.xml as follows:


+    <uses-permission android:name="android.permission.INTERNET"/>

     <application
        android:name="${applicationName}"
        android:icon="@mipmap/ic_launcher"
        android:label="example"
+       android:usesCleartextTraffic="true">
        <activity
            android:name=".MainActivity"

This does not affect Android 8 and earlier.

app/build.gradle (Android only)

Change minSdkVersion to 21.

defaultConfig {
    ...
    minSdkVersion 21
    ...
}
Info.plist (iOS only)

To use this widget on iOS, you need to opt-in to the embedded views preview by adding a boolean property to your app's ios/Runner/Info.plist file, with the key io.flutter.embedded_views_preview and the value YES:


<key>io.flutter.embedded_views_preview</key><true />
web/index.html (Web only)

Modify the <head> tag of your web/index.html to load the JavaScript, like so:

<head>
    <!-- Other stuff -->
    <script type="module" src="./assets/packages/o3d/assets/model-viewer.min.js" defer></script>
</head>

Examples

Importing the library
import 'package:o3d/o3d.dart';
Creating a O3D widget
class _MyHomePageState extends State<MyHomePage> {
  
  // to control the animation
  O3DController controller = O3DController();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(widget.title),
        actions: [
          IconButton(
              onPressed: () => 
                  controller.cameraOrbit(20, 20, 5),
              icon: const Icon(Icons.change_circle)),
          IconButton(
              onPressed: () =>
                  controller.cameraTarget(1.2, 1, 4), 
              icon: const Icon(Icons.change_circle_outlined)),
        ],
      ),
      body: O3D.asset(
         src: 'assets/glb/jeff_johansen_idle.glb', 
         controller: controller,
      ),
    );
  }
}
Loading a bundled Flutter asset
O3D.asset(
  src: 'assets/MyModel.glb',
  // ...
),
Loading a model from the web
body: O3D.network(
   src:'https://modelviewer.dev/shared-assets/models/Astronaut.glb',
   // ...
),
Loading a model from the file system

This is not available on Web.

class HomePage extends StatelessWidget {
   const HomePage({super.key});
   
   @override
   Widget build(BuildContext context) {
      return O3D(src: 'file:///path/to/MyModel.glb',
      // ...
      );
   }
}

projects

babak code Tassio Gustavo Vaibhav Chandolia
BabakCode BabakCode Vaibhav Chandolia youtube video
youtube video link linkedin post link Youtube channel

Compatibility

Notes

We use the Google APP , com.google.android.googlequicksearchbox to display interactive 3D models on Android. The model displays in 'ar_preferred' mode by default, Scene Viewer launches in AR native mode as the entry mode. If Google Play Services for AR (ARCore, com.google.ar.core) isn't present, Scene Viewer gracefully falls back to 3D mode as the entry mode.

Note that due to browsers' CORS security restrictions, the model file must be served with a Access-Control-Allow-Origin: * HTTP header.

Frequently Asked Questions

Q: Why doesn't my 3D model load and/or render?

A: There are several reasons why your model URL could fail to load and render:

  1. It might not be possible to parse the provided glTF or GLB file. Some tools can produce invalid files when exporting glTF. Always run your model files through the glTF Validator to check for this.

Categories

Dependencies

Dependency list 7 items

Source repository

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