Flutter plugin that allows you to save images in native gallery in both Android and iOS. You can either save them in default album or in named album of your choice.
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A Flutter plugin that enables saving images to the native gallery on both Android and iOS devices. It supports saving to the default album or to a custom-named album of your choice, ensuring seamless integration with device-specific photo storage systems. The plugin simplifies media persistence for apps that generate or modify images, offering cross-platform compatibility with minimal setup. Ideal for apps requiring user-friendly image export functionality.
Use cases
Saving generated images from an app
Exporting edited photos to the user's gallery
Creating custom albums for organized image storage
Sharing app-created visuals with users
Automating image backup in native gallery
Key features
Cross-platform support (Android & iOS)
Save to default or named albums
Simple API for image saving
Native gallery integration
Minimal configuration required
Suitable for
Image editing apps
Photo sharing applications
Apps generating visual content
User-facing media tools
Developers needing gallery access
Considerations
Requires appropriate permissions on both platforms
Limited to image files only
No support for video or other media types
Platform-specific behavior may vary
Manual handling of permission requests needed
Original README
Original README snapshot from the linked source repository. Visit the repository for the latest content.
save_in_gallery
Flutter plugin that allows you to save images in native gallery in both Android and iOS. You can either save them in default album or in named album of your choice.
Installation
For installation details see Installing tab on this page.
Configuration
iOS
To use this plugin in iOS you must add 2 new records to configuration file info.plist located in ios/Runner directory. To do so, open iOS project in Xcode by running
open ios/Runner.xcworkspace
then right-click on info.plist file in project navigator and click open as > source code. Then add following 2 records at the end of <dict> object:
<key>NSPhotoLibraryAddUsageDescription</key><string>write</string>
Where write should be reason why your app requires write access to user's gallery. This is necessary to save images in gallery.
<key>NSPhotoLibraryUsageDescription</key><string>read</string>
Where read should be reason why your app requires read access to user's gallery. This is necessary to create and use named albums in gallery.
Be aware that app will ask user's permission to read/write gallery access using standard iOS alerts when you will use methods provided by this plugin. These alerts' appearance can not be changed.
If user declines access, these alerts can not be shown again, instead you must use custom controls to redirect user to Settings app, so they can grant access rights themselves. Methods provided by this plugin will not work unless user provides proper access rights.
Android
This plugin should work out-of-the-box and does not require additional configuration.
Be aware that app will ask user's permission to WRITE_EXTERNAL_STORAGE using standard Android alerts when you will use methods provided by this plugin. These alerts' appearance can not be changed.
If user declines access, these alerts can not be shown again, instead you must use custom controls to redirect user to Settings app, so they can grant access rights themselves. Methods provided by this plugin will not work unless user provides proper access rights.
Examples
Save multiple images from app's assets to default gallery
import'package:save_in_gallery/save_in_gallery.dart';
final _imageSaver = ImageSaver();
Future<void> saveAssetImage() async {
// 1final urls = [
"assets/image1.jpg",
"assets/image2.jpg",
"assets/image3.jpg",
];
// 2 List<Uint8List> bytesList = [];
for (final url in urls) {
final bytes = await rootBundle.load(url);
bytesList.add(bytes.buffer.asUint8List());
}
// 3final res = await _imageSaver.saveImages(
imageBytes: bytesList
);
// 4
}
Prepare list of asset URLs;
Load each image, extract byte data, and map to Uint8List type;
Invoke plugin method to save loaded images;
res variable will hold result of saving operation. If it's true, then everything went as expected and images have been successfully saved. Otherwise something went wrong along the way. Use this variable to provide feedback to user.
Fetch image from web and save it to a named album in gallery
Create NetworkImage object with your URL and load it's configuration;
Extract byte data from image;
Invoke plugin method to save fetched image in custom album named dir_name;
res variable will hold result of saving operation. If it's true, then everything went as expected and image have been successfully saved. Otherwise something went wrong along the way. Use this variable to provide feedback to user.