Search categories, packages and repositories

Package detailsv0.3.4

simulator

A (not just) device simulator for Flutter. Makes building multi-platform UIs a breeze

30-day downloads
180
Likes
31
Pub points
60

Install package

flutter pub add simulator

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

Simulator is a versatile tool for Flutter that goes beyond basic device simulation, enabling developers to effortlessly test and preview multi-platform user interfaces. It provides an intuitive way to visualize how apps appear across various devices and screen sizes, streamlining UI development. With support for screen capture and screenshot functionality, it enhances the design and testing workflow. Designed for seamless integration, it helps ensure consistent experiences across platforms without requiring physical devices.

Use cases

  • Testing responsive layouts
  • Previewing app appearance on multiple devices
  • Capturing screenshots for documentation
  • Validating cross-platform UI consistency
  • Streamlining UI design reviews
  • Accelerating development cycles

Key features

  • Multi-device simulation
  • Real-time screen preview
  • Built-in screenshot capture
  • Cross-platform UI validation
  • Easy integration with Flutter projects
  • Support for different screen densities

Suitable for

  • Flutter developers building responsive UIs
  • Teams focused on consistent cross-platform design
  • Designers collaborating with developers
  • Projects requiring frequent UI testing

Considerations

  • Does not replace physical device testing
  • Limited to UI simulation, not full app behavior
  • May require additional setup for advanced features
  • Not intended for production deployment

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

simulator

Pub Publisher Pub Version

Warning: This is a work in progress and may contain bugs. Use at your own risk.

A device simulator for Flutter. Run your app on the desktop, and simulate a device of your choice. Perfect for rapid development of multi-platform user interfaces.

Image 1     Image 2

Why?

In my experience, developing a multi-platform app is a pain. You have to constantly switch between devices to see how your app looks and behaves. This is especially true for mobile gestures and keyboard input. This package aims to solve this problem by providing a way to simulate a device on the desktop. It's not perfect, but it's a start. I personally find that I'm much more productive when using this package.

Another benefit is that building and hot-refreshing the app is much faster on the desktop. This is especially true for complex UIs.

However, this package is not a replacement for testing on real devices. It's just a tool to make development easier.

Features

  • Simulate your app on a bunch of Android and iOS devices (list below).
  • Pixel-perfect screenshotting of the simulated device. Great for creating marketing images.
  • Simulate the device keyboard.
  • Synthesize mobile gestures (tap, drag, pinch, etc.) with a mouse.
  • Quickly enable various Flutter debug flags.
  • Complete MediaQuery and system locale control.
  • Ability to add custom modules.

In progress:

  • Device rotations (works, but is buggy).
  • Video recording of the simulated device.
  • Make it easier to intercept system calls.
  • Improve the locale module.

Supported devices

  • iPhone 15
  • iPhone 15 Plus
  • iPhone 15 Pro
  • iPhone 15 Pro Max
  • iPhone SE (gen 3)
  • Pixel phones (from 2 to 7, with a and XL variants)

Usage

  1. Add the package to your pubspec.yaml:
dependencies:
  simulator: ^0.3.2

Note: this package only works in Debug mode. The entire code of the package should be tree-shaken away in Release mode.

  1. Create an entrypoint for the simulator. It should be a separate file from your main entrypoint. For example, main.simulator.dart:
import 'package:simulator/simulator.dart';

void main() {
  runSimulatorApp(MyApp());
}

Note: if you have code that uses FlutterWidgetsBinding.ensureInitialized(), you should replace it with SimulatorFlutterWidgetsBinding.ensureInitialized(). This makes sure that the simulator initializes its bindings.

Now you can run the simulator with flutter run -t lib/main.simulator.dart. Make sure that the simulator is ran for the desktop platform.

macOS

The minimum macOS deployment target is 10.15.0.

See https://github.com/macosui/macos_window_utils.dart?tab=readme-ov-file#getting-started for more information on how to change the minimum deployment target.

Built-in modules

Screenshot module

Allows you to take a screenshot of the simulated device (or just the app). By default, the screenshots are saved to the temporary directory.

Screenshot module

Device module

Allows you to pick a device to simulate. The device is picked from a list of supported devices.

Device module

Keyboard module

Allows you to simulate the device keyboard. When the system call to show the keyboard is intercepted, the keyboard is shown in the simulator instead. You can choose between no keyboard, an iOS or an Android keyboard (or auto-detect based on the platform).

Keyboard module

Gestures module

Allows you to simulate mobile gestures with a mouse. The main feature is the conversion of mouse events to touch gestures in the simulator view. You can also simulate a zoom gesture by enabling it and holding the Ctrl key.

Gestures module

VM module

Shows the heap usage for all of the isolates in the VM. It also allows you to fire the memory pressure event (didHaveMemoryPressure()).

VM module

Debug module

Allows you to enable various Flutter debug flags. You can enable the performance overlay, the debug banner, the repaint rainbow, and the slow animations.

Additionally, includes some custom debugging flags:

  • Pointer area highlight - highlights and shows the size of the pointer area of GestureDetector widgets when hovered.

  • Visualize view paddings - shows the view paddings and insets applied to the app.

Debug module

Locale module

Allows you to control the system locale. This is work-in-progress and will be improved.

Locale module

MediaQuery module

Allows you to set the MediaQuery properties for the app. This is transparent to the app and appears like host device properties.

MediaQuery module

Custom modules

More documentation soon. If curious, check the lib/src/modules directory.

Contacts

For any questions, feel free to contact me at:

  • kk.erzhan@gmail.com

Categories

Dependencies

Source repository

Projects using this package

No data available yet.