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StreamsChannel is a Dart package inspired by EventChannel, enabling bidirectional streaming of events between Flutter and the platform side. It facilitates real-time communication by allowing Flutter to receive continuous data streams from native platforms (like Android or iOS) and vice versa. Designed for seamless integration with platform-specific code, it simplifies handling asynchronous event flows without requiring complex boilerplate. The package is lightweight and focused on stream-based interactions, making it ideal for use cases involving live updates, sensor data, or background notifications.
Use cases
Real-time data synchronization
Sensor data streaming
Background task notifications
Live event broadcasting
Platform-to-Flutter communication
Key features
Bidirectional stream support
Simple API for event channels
Lightweight and minimal dependencies
Native platform integration
Event-driven architecture
Suitable for
Developers building real-time features
Apps needing platform-side event handling
Projects using native plugins
Teams working with asynchronous data flows
Flutter apps with native integrations
Considerations
Requires platform-side implementation
Limited to stream-based communication
No built-in error handling
Not suitable for single-value responses
Depends on proper setup on both sides
Original README
Original README snapshot from the linked source repository. Visit the repository for the latest content.
StreamsChannel for Flutter plugin development
StreamsChannel is inspired from EventChannel. It allows to create streams of events between Flutter and platform side.
Rationale
EventChannel allows to only create a single open stream per channel.
On the first subscription, the stream will be open and it's possible to pass arguments from Flutter to platform side. Subsequent subscriptions will either re-use the open stream or override it with a new one.
In order to have multiple streams open at the same time, with different parameters for stream initialization, one has to create multiple EventChannel. And it gets complicated if the number of streams is dynamic.
Installation
Follow the instructions: https://pub.dev/packages/streams_channel#-installing-tab-
How it works
StreamsChannel works in a similar way than EventChannel. The difference is that it supports multiple open streams at the same time.
On the platform side, the channel takes a stream handler factory:
let channel = FlutterStreamsChannel(name: "my_channel", binaryMessenger: plugin.registrar.messenger())
channel.setStreamHandlerFactory { arguments in
return MyHandler(arguments) // MyHandler is an instance FlutterStreamHandler
}
On the flutter side, each call to receiveBroadcastStream(args) will create a new stream, that won't replace any previous one that is still running.
The first subscription to the stream will create a new stream handler using the factory on the platform side, then trigger onListen on the handler;
The last subscription to the stream will trigger onCancel on the handler, then destroy the handler instance
If a new first subscription happens afterwards, repeat step 1.
Under the hood, StreamsChannel tracks each stream with a simple auto-incremented unique id.
Example
Flutter side
finalStreamsChannel channel = newStreamsChannel('some_channel');
// continuous stream of events from platform side, match some args
channel.receiveBroadcastStream('some args')
.listen((data) {
// do something
});
// another continuous stream of events from platform side, matching some other args
channel.receiveBroadcastStream('some other args')
.listen((data) {
// do something
});
Platform side
Android
public class DemoPlugin {
public static void registerWith(PluginRegistry.Registrar registrar) {
final StreamsChannel channel = new StreamsChannel(registrar.messenger(), "streams_channel_test");
channel.setStreamHandlerFactory(new StreamsChannel.StreamHandlerFactory() {
@Override
public EventChannel.StreamHandler create(Object arguments) {
return new StreamHandler();
}
});
}
// Send "Hello" 10 times, every second, then ends the stream
public static class StreamHandler implements EventChannel.StreamHandler {
private final Handler handler = new Handler();
private final Runnable runnable = new Runnable() {
@Override
public void run() {
if (count > 10) {
eventSink.endOfStream();
} else {
eventSink.success("Hello " + count + "/10");
}
count++;
handler.postDelayed(this, 1000);
}
};
private EventChannel.EventSink eventSink;
private int count = 1;
@Override
public void onListen(Object o, final EventChannel.EventSink eventSink) {
this.eventSink = eventSink;
runnable.run();
}
@Override
public void onCancel(Object o) {
handler.removeCallbacks(runnable);
}
}
}