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flutter_screenutil is a Flutter plugin designed to simplify responsive UI development by automatically adapting screen dimensions and font sizes across different device models. It ensures consistent layout and typography regardless of screen size, density, or orientation. By using logical pixels and scaling factors, it provides a reliable way to create designs that look sharp and properly proportioned on any device. The package supports all major platforms including Android, iOS, Web, macOS, Windows, and Linux, making it ideal for cross-platform applications requiring precise visual consistency.
Use cases
Cross-platform app development
Responsive layouts on various screen sizes
Consistent font scaling across devices
Designs that adapt to different device densities
Creating pixel-perfect UIs on diverse hardware
Maintaining design integrity in multi-device apps
Key features
Automatic screen and font scaling
Support for all Flutter platforms
Flexible configuration options
Pixel-perfect responsiveness
Built-in design reference based on iPhone 12
Easy integration with existing Flutter projects
Suitable for
Developers building responsive Flutter apps
Teams prioritizing design consistency
Projects targeting multiple device types
Apps requiring precise UI adaptation
Frontend developers focused on visual fidelity
UX designers collaborating with developers
Considerations
Requires initial setup with design reference values
May need adjustments for complex custom layouts
Not a substitute for thorough testing on real devices
Best used with a defined design system
Limited to scaling; does not handle dynamic content layout
Potential performance impact with excessive use of nested widgets
Original README
Original README snapshot from the linked source repository. Visit the repository for the latest content.
flutter_screenutil
A flutter plugin for adapting screen and font size.Let your UI display a reasonable layout on different screen sizes!
Note: This plugin is still under development, and some APIs might not be available yet.
List/Set of widget names that should be excluded from rebuilding tree.
enableScaleWH
Function
null
Support enable scale width and height.
enableScaleText
Function
null
Support enable scale text.
Note : You must either provide builder, child or both.
Rebuild list
Starting from version 5.9.0, ScreenUtilInit won't rebuild the whole widget tree, instead it will mark widget needs build only if:
Widget is not a flutter widget (widgets are available in Flutter Docs)
Widget does not start with underscore (_)
Widget does not declare SU mixin
responsiveWidgets does not contains widget name
If you have a widget that uses the library and doesn't meet these options you can either add SU mixin or add widget name in responsiveWidgets list.
Initialize and set the fit size and font size to scale according to the system's "font size" accessibility option
Please set the size of the design draft before use, the width and height of the design draft.
The first way (You should use it once in your app)
voidmain() => runApp(MyApp());
classMyAppextendsStatelessWidget{
constMyApp({Key? key}) : super(key: key);
@overrideWidgetbuild(BuildContext context) {
//Set the fit size (Find your UI design, look at the dimensions of the device screen and fill it in,unit in dp)returnScreenUtilInit(
designSize: constSize(360, 690),
minTextAdapt: true,
splitScreenMode: true,
// Use builder only if you need to use library outside ScreenUtilInit context
builder: (_ , child) {
returnMaterialApp(
debugShowCheckedModeBanner: false,
title: 'First Method',
// You can use the library anywhere in the app even in theme
theme: ThemeData(
primarySwatch: Colors.blue,
textTheme: Typography.englishLike2018.apply(fontSizeFactor: 1.sp),
),
home: child,
);
},
child: constHomePage(title: 'First Method'),
);
}
}
The second way:You need a trick to support font adaptation in the textTheme of app theme
Hybrid development uses the second way
not support this:
MaterialApp(
...
//To support the following, you need to use the first initialization method
theme: ThemeData(
textTheme: TextTheme(
button: TextStyle(fontSize: 45.sp)
),
),
)
classMyAppextendsStatelessWidget{
@overrideWidgetbuild(BuildContext context) {
returnMaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter_ScreenUtil',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: HomePage(title: 'FlutterScreenUtil Demo'),
);
}
}
classHomePageextendsStatefulWidget{
constHomePage({Key key, this.title}) : super(key: key);
finalString title;
@override_HomePageStatecreateState() => _HomePageState();
}
class_HomePageStateextendsState<HomePage> {
@overrideWidgetbuild(BuildContext context) {
//Set the fit size (fill in the screen size of the device in the design) //If the design is based on the size of the 360*690(dp)ScreenUtil.init(context, designSize: constSize(360, 690));
...
}
}
Note: calling ScreenUtil.init second time, any non-provided parameter will not be replaced with default value. Use ScreenUtil.configure instead
ScreenUtil().setWidth(540) (dart sdk>=2.6 : 540.w) //Adapted to screen widthScreenUtil().setHeight(200) (dart sdk>=2.6 : 200.h) //Adapted to screen height , under normal circumstances, the height still uses x.wScreenUtil().radius(200) (dart sdk>=2.6 : 200.r) //Adapt according to the smaller of width or heightScreenUtil().setSp(24) (dart sdk>=2.6 : 24.sp) //Adapter font12.sm //return min(12,12.sp)ScreenUtil().pixelRatio //Device pixel densityScreenUtil().screenWidth (dart sdk>=2.6 : 1.sw) //Device widthScreenUtil().screenHeight (dart sdk>=2.6 : 1.sh) //Device heightScreenUtil().bottomBarHeight //Bottom safe zone distance, suitable for buttons with full screenScreenUtil().statusBarHeight //Status bar height , Notch will be higherScreenUtil().textScaleFactor //System font scaling factorScreenUtil().scaleWidth //The ratio of actual width to UI designScreenUtil().scaleHeight //The ratio of actual height to UI designScreenUtil().orientation //Screen orientation0.2.sw //0.2 times the screen width0.5.sh //50% of screen height20.setVerticalSpacing // SizedBox(height: 20 * scaleHeight)20.horizontalSpace // SizedBox(height: 20 * scaleWidth)constRPadding.all(8) // Padding.all(8.r) - take advantage of const key wordEdgeInsets.all(10).w //EdgeInsets.all(10.w)REdgeInsets.all(8) // EdgeInsets.all(8.r)EdgeInsets.only(left:8,right:8).r // EdgeInsets.only(left:8.r,right:8.r).BoxConstraints(maxWidth: 100, minHeight: 100).w //BoxConstraints(maxWidth: 100.w, minHeight: 100.w)Radius.circular(16).w //Radius.circular(16.w)BorderRadius.all(Radius.circular(16)).w
Adapt screen size
Pass the dp size of the design draft((The unit is the same as the unit at initialization)):
Adapted to screen width: ScreenUtil().setWidth(540),
Adapted to screen height: ScreenUtil().setHeight(200), In general, the height is best to adapt to the width
If your dart sdk>=2.6, you can use extension functions:
The height can also use setWidth to ensure that it is not deformed(when you want a square)
The setHeight method is mainly to adapt to the height, which is used when you want to control the height of a screen on the UI to be the same as the actual display.
Generally speaking, 50.w!=50.h.
//for example://If you want to display a rectangle:Container(
width: 375.w,
height: 375.h,
),
//If you want to display a square based on width:Container(
width: 300.w,
height: 300.w,
),
//If you want to display a square based on height:Container(
width: 300.h,
height: 300.h,
),
//If you want to display a square based on minimum(height, width):Container(
width: 300.r,
height: 300.r,
),
Adapter font
//Incoming font size(The unit is the same as the unit at initialization)ScreenUtil().setSp(28)
28.sp
//for example:Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
'16sp, will not change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: 16.sp,
),
textScaleFactor: 1.0,
),
Text(
'16sp,if data is not set in MediaQuery,my font size will change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: 16.sp,
),
),
],
)
Setting font does not change with system font size
APP global:
MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter_ScreenUtil',
theme: ThemeData(
primarySwatch: Colors.blue,
),
builder: (context, widget) {
returnMediaQuery(
///Setting font does not change with system font size
data: MediaQuery.of(context).copyWith(textScaleFactor: 1.0),
child: widget,
);
},
home: HomePage(title: 'FlutterScreenUtil Demo'),
),
Specified Text:
Text("text", textScaleFactor: 1.0)
Specified Widget:
MediaQuery(
// If there is no context available you can wrap [MediaQuery] with [Builder]
data: MediaQuery.of(context).copyWith(textScaleFactor: 1.0),
child: AnyWidget(),
)
In version 5.9.0, to ensure compatibility and proper functioning of your tests, it is crucial to use the method tester.pumpAndSettle(); when conducting widget tests that depend on animations or a settling time to complete their state.
In the previous version, this step was not strictly necessary. However, to maintain consistency in your tests and avoid unexpected errors, it's strongly recommended incorporating await tester.pumpAndSettle(); in your widget tests if you are using version 5.9.0
Example usage:
testWidgets('Should ensure widgets settle correctly', (WidgetTester tester) async {
await tester.pumpWidget(
constMaterialApp(
home: ScreenUtilInit(
child: MyApp(),
),
),
);
// Insertion of recommended method to prevent failuresawait tester.pumpAndSettle();
// Continue with your assertions and tests
});