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Package detailsv3.3.1

responsive_sizer

Responsive Sizer helps implement a reponsive layout by providing helper widgets and extensions.

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30-day downloads
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Install package

flutter pub add responsive_sizer

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

Responsive Sizer is a Flutter package that simplifies creating responsive layouts across different screen sizes and orientations. It provides helper widgets and extension methods to easily scale fonts, sizes, and spacing based on the device's screen dimensions. By using logical units like `vs` (vertical size) and `hs` (horizontal size), developers can ensure consistent UI appearance on various devices. The package integrates seamlessly into existing Flutter projects and supports all major platforms including Android, iOS, Web, macOS, Windows, and Linux.

Use cases

  • Building cross-device responsive UIs
  • Scaling text and layout elements dynamically
  • Creating adaptive designs for multiple screen sizes
  • Ensuring consistent spacing across devices
  • Simplifying responsive design without complex calculations

Key features

  • Easy-to-use extension methods
  • Support for vs and hs units
  • Built-in responsive widgets
  • Cross-platform compatibility
  • Minimal boilerplate code
  • Automatic screen size detection

Suitable for

  • Developers building multi-platform apps
  • Teams prioritizing responsive design
  • Projects requiring dynamic scaling
  • Beginners learning responsive Flutter
  • Apps targeting diverse device screens

Considerations

  • May require initial adjustment of existing layout values
  • Best used with a consistent design system
  • Not ideal for highly custom or non-uniform scaling needs
  • Performance impact negligible but should be tested on low-end devices
  • Requires understanding of responsive design principles

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

Responsive Sizer

Responsive Sizer helps implement a responsive layout by providing helper widgets and extensions.

Responsive Image

Responsive Image

Content

Installation

Add responsive_sizer to pubspec.yaml

dependencies:
  responsive_sizer: ^3.3.1

Usage

Import the Package

import 'package:responsive_sizer/responsive_sizer.dart';

Wrap MaterialApp with ResponsiveSizer widget

ResponsiveSizer( 
  builder: (context, orientation, screenType) {
    return MaterialApp(
      home: HomePage(),
    );
  },
);

Widget Size

Container(
  width: Adaptive.w(20),    // This will take 20% of the screen's width
  height: 30.5.h     // This will take 30.5% of the screen's height
)

Font size

Text(
  'Responsive Sizer', 
  style: TextStyle(fontSize: 15.dp), 
  // 15.sp can also be used instead of .dp
  // To know their differences, check #FAQ
)

Orientation

If you want to support both portrait and landscape orientations

Device.orientation == Orientation.portrait
  ? Container(   // Widget for Portrait
      width: 100.w,
      height: 20.5.h,
   )
  : Container(   // Widget for Landscape
      width: 100.w,
      height: 12.5.h,
   )

ScreenType

If you want the same layout to look different in tablet and mobile, use the Device.screenType method:

Device.screenType == ScreenType.tablet
  ? Container(   // Widget for Tablet
      width: 100.w,
      height: 20.5.h,
   )
  : Container(   // Widget for Mobile
      width: 100.w,
      height: 12.5.h,
   )

*Device.ScreenType can not be Desktop unless maxTabletWidth is set

Parameters

ResponsiveSizer

  • maxMobileWidth - Maximum width of a mobile device (If the device's width is larger than this, it will be categorized as a tablet) - Default value: 599
  • maxTabletWidth - Maximum width of a tablet device (If the device's width is larger than this, it will be categorized as a desktop) - Optional: enables Desktop ScreenType if enabled

Extensions

  • Adaptive.h() or .h - Calculated percentage of the device's height (40.h -> 40% of device's height)
  • Adaptive.w() or .w - Calculated percentage of the device's width (40.w -> 40% of device's width)
  • Adaptive.sp() or .sp - Calculated sp based on the device's pixel density and aspect ratio (See FAQ)
  • Adaptive.dp() or .dp - Calculated dp based on the device's pixel density (See FAQ)
*Note: Only use .sh and .sw if you want height and width to depend on the device's available height and width after applying SafeArea. Use .h and .w by default.
  • Adaptive.sh() or .sh - Calculated percentage of the remaining device's height after applying SafeArea
  • Adaptive.sw() or .sw - Calculated percentage of the remaining device's width after applying SafeArea

  • Device.boxConstraints - BoxConstraints of the device
  • Device.orientation - Screen Orientation of the device (portrait or landscape)
  • Device.screenType - Screen type of the device (mobile or tablet)
  • Device.aspectRatio - Aspect ratio of the device
  • Device.pixelRatio - Pixel density ratio of the device

  • Adaptive.cm() or .cm - The respective value in value in centimeters
  • Adaptive.mm() or .mm - The respective value in value in millimeters
  • Adaptive.Q() or .Q - The respective value in quarter-millimeters
  • Adaptive.inches() or .inches - The respective value in inches
  • Adaptive.pc() or .pc - The respective value in picas (1/6th of 1 inch)
  • Adaptive.pt() or .pt - The respective value in points (1/72th of 1 inch)
  • Adaptive.px() or .px - The respective value in pixels

Take Note

You need to import responsive_sizer package in order to access number.h, number.w, number.dp, and number.sp

Auto import in VSCode and Android Studio doesn't work for dart extension methods. Typing 10.h would not bring up auto import suggestion for this package

One workaround is to type Device so that the auto import suggestion would show up:

import 'package:responsive_sizer/responsive_sizer.dart';

FAQ

What is the difference between .sp and .dp?

.dp is supposedly calculated see below based on Material Design's dp calculation while.sp is calculated based on the device's pixel density and aspect ratio

Why is dp not calculated using the device's screen density?

Since there is no way to obtain a device's physical width in inches, we could not calculate for screen density. Material Design's screen density calculation involves a device's physical width in inches. As an alternative, dp is calculated using the device's pixel ratio.

Community Support

If you have any suggestions or issues, feel free to open an issue

If you would like to contribute, feel free to create a PR

Categories

Source repository

Projects using this package