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Package detailsv0.2.0

rnd

Extension methods & helpers for Random, and a globally accessible instance. Ex. rnd(10), rnd.getItem(list), rnd.getBit(0.8).

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Install package

flutter pub add rnd

Package Overview

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The rnd package enhances Dart's Random class with extension methods and utility functions, providing a globally accessible random instance for concise, readable code. It enables simple operations like generating random numbers (rnd(10)), selecting random items from lists (rnd.getItem(list)), and generating biased bits (rnd.getBit(0.8)). Designed for ease of use in games, simulations, and data shuffling, it streamlines common randomization tasks without boilerplate. The package is lightweight and compatible across all major platforms.

Use cases

  • Game development
  • Random item selection
  • Simulations
  • Data shuffling
  • Procedural content generation

Key features

  • Global random instance
  • Extension methods on Random
  • Simple syntax like rnd(10)
  • Support for weighted choices
  • Cross-platform compatibility

Suitable for

  • Developers seeking quick random utilities
  • Game and app creators
  • Prototyping and testing

Considerations

  • Not suitable for cryptographic randomness
  • Limited to non-security-critical use cases
  • Requires understanding of basic randomization concepts

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

rnd package

Makes working with random values in Dart / Flutter easier:

  1. It provides an easy to access, global instance of Random.
  2. It adds helpful extension methods to Random.

Global instance

To make it easy to set up and propagate a Random instance throughout your app, the rnd package exposes a global instance via the rnd property. This makes generating a random value as simple as:

import 'package:rnd/rnd.dart';
rnd(10); // random double between 0-10
rnd.getBool(0.8); // 80% chance to get true

You can also get and set the seed for the global instance via rndSeed.

Extension methods on Random

Adds the following methods to all instances of Random. Read the docs for more info.

  • getInt(min, max, {curve}) // see "Curves" below
  • getDouble(min, max, {curve})
  • getBool(chance)
  • getBit(chance) // 0 or 1
  • getSign(chance) // -1 or 1
  • getDeg() // 0-360
  • getRad() // 0-2pi
  • getColor({...}) // see docs for params
  • getItem(list, {remove, curve})
  • shuffle(list, {copy}) // randomize list

It also defines a call method, which lets you get a random double value by calling a Random instance directly:

Random myRandom = new Random();
print(myRandom()); // double between 0-1
print(myRandom(10)); // 0-10
print(myRandom(5,10)); // 5-10

This pairs well with the global instance for quickly getting random values:

new Point(rnd(maxX), rnd(maxY))

Curves

The getDouble, getInt, and getItem methods support a curve param which transforms the value distribution. For example:

rnd.getInt(0, 100, curve: Curves.easeIn)

This would favor values nearer to 0, whereas easeOut would favor values nearer to 100. The included example app visualizes the effect of different curves.

Hue

The included Hue class provides named hue values for use with getColor. For example:

rnd.getColor(hue: Hue.red); // red, green, blue, yellow, cyan, magenta

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Source repository

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