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Spring is a lightweight, pre-built animation kit for Flutter that simplifies and accelerates app development with ready-to-use animations. Designed for both simplicity and power, it enables developers to implement smooth, responsive transitions with minimal code. The package supports multiple platforms including Android, iOS, Web, macOS, Windows, and Linux, making it versatile for cross-platform projects. With intuitive APIs, Spring enhances UI interactivity and visual appeal without requiring deep animation expertise.
Use cases
Rapid UI prototyping
Interactive button effects
Smooth screen transitions
Loading state animations
Onboarding screens
Key features
Pre-built animation presets
Cross-platform compatibility
Minimal setup
Highly customizable
Built-in easing curves
Lightweight performance
Suitable for
Beginner Flutter developers
Fast-paced app development
UI-heavy applications
Design-focused projects
Teams prioritizing speed
Considerations
Limited customization beyond presets
May increase bundle size slightly
Best suited for simple to moderate animations
Not ideal for complex custom animation logic
Requires understanding of basic animation principles
Original README
Original README snapshot from the linked source repository. Visit the repository for the latest content.
SpringController allow you to control the animations without setting the setState.
//initial anim = Motion.playfinalSpringController springController =
SpringController();
// you can set the initial anim using initialAnim param..finalSpringController springController =
SpringController(initialAnim: Motion.pause,);
If you encounter any problems please open an issue. If you feel the library is missing a feature, please raise a ticket on Github and we'll look into it. Pull request are welcome.
🙏 Thanks
A special thanks to Felix Blaschke for his simple_animations & supercharged packages. This package literally depends on it.