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Package detailsv0.3.2

flame_3d

Experimental 3D support for the Flame Engine

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Install package

flutter pub add flame_3d

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

Flame_3d is an experimental package that extends the Flame game engine with 3D rendering capabilities, enabling developers to create three-dimensional games and interactive experiences within Flutter. Built on top of Flame's existing 2D framework, it introduces foundational 3D primitives, camera controls, and scene management. While still in development, it offers a glimpse into future 3D game creation possibilities using Dart and Flutter. The package integrates with the broader Flame ecosystem but remains unstable and incomplete.

Use cases

  • Prototyping 3D game mechanics
  • Exploring 3D visuals in Flutter apps
  • Experimental 3D interactive scenes
  • Learning 3D game concepts in Dart
  • Building lightweight 3D demos

Key features

  • Experimental 3D rendering
  • Basic 3D scene graph
  • Camera control system
  • Integration with Flame engine
  • Support for 3D meshes and materials

Suitable for

  • Flutter developers interested in 3D
  • Game experimenters
  • Educational 3D projects
  • Early adopters of new features
  • Dart-based 3D prototyping

Considerations

  • Not production-ready
  • Limited documentation
  • Frequent breaking changes
  • Requires familiarity with Flame
  • Still under active development

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

Categories

Dependencies

Dependency list 5 items

Source repository

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