Package selection guidance compiled from public package information, community data, and project usage.
Flame_3d is an experimental package that extends the Flame game engine with 3D rendering capabilities, enabling developers to create three-dimensional games and interactive experiences within Flutter. Built on top of Flame's existing 2D framework, it introduces foundational 3D primitives, camera controls, and scene management. While still in development, it offers a glimpse into future 3D game creation possibilities using Dart and Flutter. The package integrates with the broader Flame ecosystem but remains unstable and incomplete.
Use cases
Prototyping 3D game mechanics
Exploring 3D visuals in Flutter apps
Experimental 3D interactive scenes
Learning 3D game concepts in Dart
Building lightweight 3D demos
Key features
Experimental 3D rendering
Basic 3D scene graph
Camera control system
Integration with Flame engine
Support for 3D meshes and materials
Suitable for
Flutter developers interested in 3D
Game experimenters
Educational 3D projects
Early adopters of new features
Dart-based 3D prototyping
Considerations
Not production-ready
Limited documentation
Frequent breaking changes
Requires familiarity with Flame
Still under active development
Original README
Original README snapshot from the linked source repository. Visit the repository for the latest content.
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.